To most of us, this is probably just a summary of events over the past year or so. But, it’s good to know that this sort of news is reaching non-gaming channels.

  • inclementimmigrant@lemmy.world
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    7 months ago

    The past year or so? I remember saying this shit during the horse amour days and shitty hat days and expansion packs getting slimmer and slimmer.

    • Grandwolf319@sh.itjust.works
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      7 months ago

      By shitty hat do you mean tf2?

      Cause that’s all I played during the rise of microTXs. To me, the way valve went about it was literally the line between monetization and not ruining the game.

      I thought that meant it can be done, all it proved looking back is publicly traded companies suck!!

      • LethargyTheGhost@lemmy.world
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        7 months ago

        Hats actually ruined Tf2 for me and I think it’s weird people are fine with tf2 allowing it but not games like overwatch

  • BrikoX@lemmy.zip
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    7 months ago

    Blame gamers for embracing every single greedy move and asking for more. If you shout how fucked up this is and still open your wallet, you are the problem.

    • maynarkh@feddit.nl
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      7 months ago

      Vote with your wallet means people with more money get more votes than you do. MTX does not target people at large, they are fishing for the small amount of whales for whom money is no object. It ruins gaming for the rest of us.

      There is a reason industries get regulated. Swill milk killed a ton of babies, and sold like hot cakes.

      • inclementimmigrant@lemmy.world
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        7 months ago

        Up to a point. I mean they have to get a large player base still and if by and large gamers just didn’t pre-order and buy the latest fucking re-hashed, yearly version of COD, I doubt just the whales would be enough to sustain them since whales only get gratification of pay to win against other people.

        I mean look at some of the latest rounds of shitty GaaS. Suicide squad, Marvel avengers. No playerbase, not enough whales to sustain.

    • FeelzGoodMan420@eviltoast.org
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      7 months ago

      I have to agree. The issue is that people keep buying these dogshit live service games. If people didn’t buy them then companies wouldn’t make them.

    • EldritchFeminity@lemmy.blahaj.zone
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      7 months ago

      There’s a big flaw in your logic.

      The biggest portion of people buying this stuff aren’t “gamers” in the way that it’s often used around these circles. It’s the millions of people who buy coins for their Bejeweled clone of choice and have never owned a console in their life. And there’s so many new kids entering gaming all the time who have never known a better world. I remember a Twitch streamer talking about how heartbreaking it was when AC6 came out and gave you the full color wheel plus multiple channels to customize your mech, and their chat was full of kids shocked that you didn’t have to buy skins or color packs. That’s how it used to be. You’d unlock skins by playing the game, not buying them in the store, but that hasn’t been the case in decades now.

      And the often touted story of the whale with more money than sense is a myth. Do they exist? Sure. But the vast majority of money coming from mtx from gamers is from people who are psychologically vulnerable to addiction/gambling and people with a poor ability to comprehend finances like kids. These companies have hired psychologists to tell them how to best extract money from your wallet by probing your brain in just the right way. From lootboxes to battle passes and seasonal content to daily quests and washing money through funny money currencies, it’s all been designed to prey upon people with addiction issues, ADHD, training young kids into gambling addicts, etc. It’s the Lotto tickets and pumping extra oxygen into the air of casinos and making sure there’s no natural light in there so you don’t realize how long you’ve been playing slots of the gaming world. Look at WoW, with its daily quests. They train players using Skinner Box techniques to continue logging into the game and paying the monthly subscription long after they’ve stopped enjoying it because it’s become a habit and they are afraid of falling behind.

      Voting with your wallet isn’t going to fix it. You’ll never get your average Facebook mom to care enough not to buy Farmville tokens or whatever, and these companies will never stop abusing psychology on their own. Only industry regulation will stop this.

      • Carighan Maconar@lemmy.world
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        7 months ago

        And there’s so many new kids entering gaming all the time who have never known a better world.

        That’s the real big issue here, IMO: The North Korea approach. Kids are starting to become able to spend money who were indoctrinated with this. Because to them it’s the north. It’s just a part of this entertainment that you continuously spend small amounts of cash. To them it’s normality.

        • EldritchFeminity@lemmy.blahaj.zone
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          7 months ago

          What’s the saying? Something like, “There’s plenty of fools in the game, and there’s a new one born every minute.”

          I feel like the casual mobile gaming crowd falls into the same category. Regardless of how old they are, spending money on mtx is normal because they never knew a world where you just bought a game rather than downloading one onto your phone and putting up with both ads and mtx.

          It’s like how words like “unalive” have entered common usage - people have gotten so used to obeying what advertisers want on the internet that it’s started dictating daily life, especially for younger people.

          The unregulated gambling aspect designed to exploit human psychology to target vulnerable people to spend money that they probably can’t afford to spend is also a huge issue, but that at least would be easy enough to regulate, if politicians cared enough to do something about it.

    • masterspace@lemmy.ca
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      7 months ago

      Lol I take it you’re a republican?

      Let’s blame the consumer for buying something they like, and not the system of capitalism for it’s inevitable march to enshittification which happens across all industries amirght?

  • a lil bee 🐝@lemmy.world
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    7 months ago

    I disagree with the premise. Nothing has “ruined gaming”. On the production side, it’s a booming industry increasingly making footholds in popular culture. On the consumption side, players have more choice now than they have ever had. Nobody can go load up the front page of steam or even better, the top 100 most played from last year, and tell me with a straight face that we’re worse off than in the 90s or early 2000s without making an appeal to quality that will be heavily colored by their own nostalgia.

    Now, are there a lot of games with greedy decision making, loot boxes, etc? Absolutely, nobody disputes that. I personally think there is nuance even there, because I genuinely am not bothered (as a player) by some forms of loot boxes or season passes. Even if you discount every game with those options though, you still have more choice than I did as a kid.

    • Encrypt-Keeper@lemmy.world
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      7 months ago

      Totally disagree. The homogenization and enshittification of AAA games has meant that there is less choice than ever. More and more established IPs are tanking in quality and there aren’t enough new ones to replace them. There are certainly “more games”, but the problem with this quantity of quality style of production means that there are fewer standouts and unique experiences to actually choose from. This has resulted in entire genres collapsing under their own weight. There are still unique, standout games but I’d hardly say there are now that 10-15 years ago. And the ones we do have are more often than not made by indie and AA studios.

      • Buddahriffic@lemmy.world
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        7 months ago

        I’d argue that the indie and AA studios are making games today that are as good as or better than the pre-enshitification AAA games of the 90s and 00s. Maybe not quite as high in production value for cinematics, but on par or better for game content and play.

        Like I’ve been largely ignoring AAA options and still have a huge backlog of games and generally have fun with new ones I try out, including finding new gems to add to my favourites.

        So I guess if you have a base assumption that great games need to be AAA to even be contenders, the gaming situation looks worse than it did in the past, but IMO that assumption is flawed.

        • Encrypt-Keeper@lemmy.world
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          7 months ago

          The problem is the AAA games are what prop up gaming consoles, which are the only reasonable way for the average person to afford gaming. All the best AA and indie games have predominantly been on PC. All my favorites are still PC only.

          In the year like, 6 months to a year I’ve seen what looks like maybe start of many of them coming to consoles, but we’re still years out from seeing what becomes of that. As for right now, AA studios and indies can only afford to port things to consoles due to the large console adoption, and large console adoption is due to AAA games. If consoles stop being worth it for Sony and Microsoft to make, people will have to buy PCs. And PCs are expensive even to those with the experience to build things themselves and know how to shop for what they need to have a good experience.

          • Drewelite@lemmynsfw.com
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            7 months ago

            The only way PC gaming is not affordable to the average person is if they’re playing AAA titles. I have a GTX 780 worth ~$60 that I still use to play many indie titles like Party Animals, Planet Crafters, Stardew Valley, Lethal Company, Content Warning, etc.

      • other_cat@lemmy.world
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        7 months ago

        I think for calling out a sponsorship on a video about greed?

        I don’t generally begrudge content creators their sponsorships, gotta pay the bills somehow, god knows youtube’s going to do everything in its power to make sure videos get demonetized.