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Joined 1 year ago
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Cake day: June 30th, 2023

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  • There is a bit of a grass roots one, but part of the problem is that it’s entirely on the consumption side, as in people deciding to have less sugar. Even proposed legislation solutions involve controlling the consumption side, though at the final product production level.

    Which means that sugar producers are still trying to produce the maximum amount of sugar to make the most profit and the lowered demand just ends up driving the price down and makes it more attractive to others to add more sugar. If that lower price is still profitable, then sugar producers can continue full steam ahead.

    I’ve noticed something similar with plastics. Demand is lowered in some areas by legislation (like no plastic straws or single use bags), but plastic is still being produced at volume, so prices go down and other products switch from non-plastic packaging to plastic. I’ll call out Betty Crocker homestyle instant mashed potatoes specifically here, that went from a cardboard box containing two paper/metal pouches to a single plastic pouch, which also means it’s more of a pain to make only half the package and more likely to create more food waste in addition to plastic waste.


  • IMO Bethesda games are perfectly positioned to get a lot of initial interest because they look great and seem like they are full of depth, especially when in the midst of the opening quest chain, but the longer I look around, the more disappointed I end up with it all and then lose interest.

    It’s this weird mix of deep and shallow. Like in starfield, I walk up to a building and see a rich interaction between an NPC that wants to go in to talk with someone but the guard won’t let her in because he’s busy and no one can see him but then doesn’t bat an eye as I just waltz right past him and talk to whoever I want in there.

    Or I watch a confrontation between other NPCs and then try to interact with them after and it’s just generic responses, not a word about the heated argument that just ended.

    It’s like it’s in the uncanny valley, where it looks good enough to think you can RP at a certain level, but when you try to do so, it turns out to be all a facade unless there’s a quest.

    And in Skyrim, the NPCs were completely unable to handle stealth characters. You’d figure someone would have a magic spell or think to use a torch or raise an alarm when they get shot with an arrow. Nope, must have been the wind or my imagination that killed my buddy over there. I didn’t try stealth in starfield to see if they had improved on that at all.

    Each of their games feels like the same game with a new skin. It was fun for a while, but I’m over it now. I tried starfield on xbox game pass but have since cancelled. It’s on my steam wishlist but I won’t be grabbing it without a heavy sale, and even then I’m not really sure I want to allocate the disk space it wants to it.




  • Reminds me of a story I heard about a friend of a friend (so grain of salt and all) who worked as security at a nuke plant. They’ve got a well-stocked armory and he liked to borrow guns to shoot with in his back yard.

    He had brought a .50 cal rifle home and was shooting cans or something with a hill as a backdrop.

    Then the cops showed up. Turns out the bullets were going through his targets (assuming he was hitting them), then passing right through the hill and hitting a house on the other side whose occupants called the police because they thought someone was shooting at them from the hill.

    Not sure if anything came of it afterwards, though I remember he wasn’t allowed to borrow guns from that armory anymore.