Carighan Maconar

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

  • 20 Posts
  • 74 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Ah yes of course. Both Meta and Bluesky have far outrun any federated-short-blogging effort of the Fediverse, and as a result companies will rather want to monetize those. But this is also the paradoxical situation of people in here who both want “the Fediverse to succeed” and “keep corporate interests out of the Fediverse”: Either won’t happen.

    Right now it looks more like this’ll remain a hyper-specialized place for specific discussions, Mastodon more so. You can go there for false dichotomies in regards to browser development feedback for example, or for dejected Youtube actual-content-creators getting yelled at for engaging with their community.

    But it seems it’ll stay at that. However, this also keeps any monetary interest away from it, so that’s good. Of course, should this ever change and the Fediverse grows more welcoming and that works and it grows bigger, of course the moment users move in (in numbers), advertisers, astroturfers and all will move in with them. That’s just a given.

    And partially why I hate this “Just block’em!”-approach to Threads: It assumes the stick-your-fingers-into-your-ears-and-ignore-the-issue approach would ever be an actual solution to any problem. And then when you run into an issue you cannot avoid that way, you have fuck all experience doing something actionable about it, as you’ve never tried before.
















  • It’s… okay?

    It’s a bit hard to describe. Overwatch 1 was a bit magical when it came out. It was the WoW of team FPS. Everyone (and their mother) played it. This made it this fascinating thing where your default way of hanging out with friends would be to be on voicechat and chat away while playing OW.
    It’s unbalanced and ridiculous cadre of character loadouts also enabled just about everyone to play the game. Do they have amazing reflexes? Give them Genji or Hanzo. Do they have damn awesome aim? Hanzi, Widow, Cassidy (McCree at the time). Do they not have aim worth speaking of? Symmetra, Mercy, Bastion, Reinhardt, lots of options in fact. So you could always talk friends into buying it, and they’d enjoy it!

    Now, of course, as such as game ages, players get better and better at exploiting the imbalances, so naturally there’s a bigger pressure on balancing.

    But the crucial breaking point IMO came not with OW2, but a long time before that. When this need for more balancing arose, instead of embracing the ridiculous nature of many character loadouts, Blizzard worked against it. In their desire to become the biggest esport, they saw a need to make every character as skill-based as possible, to focus on individual player contributions and individual aim and reflexes. Lots and lots and lots and lots of balance changes slowly pushed the overall core of the game from first being about finding out who you as a player are, then picking a character fitting you, to having to mold yourself into “an FPS player”, because even Torbjörn, Symmetra, Bastion and Pharah need to aim quite a bit now.

    And as this progressed, I could see my friends drifting away from the game. The game became effort to play. Not something you can have in the background while spending an evening chatting along on Discord, catching up. And Overwatch was at its core this social thing, so once some drifted off, so did more and more. And eventually, so did I.

    Overwatch 2 was merely… how do I say… the end of this chrysalis stage of Overwatch’s life? What emerged from it was the final form of a more esports and twitch-aim-centric game. Gone were the double tanks leading to extremely slow kill times (which in turn meant players who lacked the reflexes to engage in twitch-gunning no longer had the time needed to react to anything), with it gone were the days of cohesive teams where everyone had a singular role, instead you needed to first and foremost be able to fend for and defend yourself, only then would you integrate with the team. Because otherwise you were long dead already.
    But this was merely the result of finalizing the change that began all the way back with early post-release OW1 balancing.

    IMO, OW1 could have been an absolutely fantastic social lightweight team FPS, if they had embraces the chaos and non-FPS-y nature of much of it. Instead they abolished it. OW2 is but a shadow of this former glory. It’s a decent enough team FPS, but eh, it’s also nothing special any more.