I personally always dislike it, too.

There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don’t want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep.
Or alternatively, if you want to make a game explicitly made for children that’s okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn’t feel that way if I’m honest. Princess Peach does this more thoroughly: It is the same “handholding 100% of the time”, but it’s also very obviously meant to be played primarily by relatively small children!

  • hate2bme@lemmy.world
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    1 month ago

    Either a shit article or shit website. The article gives a summary of the game then says the developers don’t trust their customers. That’s it. No reasons given. Am I missing something?

    • BradleyUffner@lemmy.world
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      1 month ago

      There is a “continue reading” link buried several pages down, past a bunch of ads. Took me way to long to find it.

      Looks like this:

      • hate2bme@lemmy.world
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        1 month ago

        I seen them but I seen a bunch of them and didn’t know which one was for the article I was reading. Lol

    • skulblaka@sh.itjust.works
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      1 month ago

      There’s a section under the “read more” split where it complains about over-tutorialization. The game hits you over the head with puzzle solutions and intended routes and leaves nothing for the player to figure out.