I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.

    I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.

    Otherwise, I am stuck trying to tease out the rest of the post’s intention.

    Recently the 2 “highly praised” Star Wars “open world” games

    I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?



















  • For people who want FPS single player, squad control games. The choices are really original Ghost Recon, GRAW, Brothers In Arms, and kinda-sorta Full Spectrum Warrior.

    Arma is more open ended. There is a niche for a game that is out of the box squad control with missions designed around it.

    Sure you can tell people to keep replaying those old games over and over, but new entries into the genre would be nice. The graphics of this new game are a mix of indie game devs knowing their limitations and appealing to original GR era nostalgia.


  • There’s no good 1-for-1 way to represent it on a screen.

    In real life, the entire image in one eye would be the scope, and the other would be everything else. On a monitor with a little scope pop up you have a small image-in-an-image that you’re looking at with both eyes and bouncing back and forth with to the surroundings. Your brain isn’t processing it the same way.

    This is a case where i don’t think it is possible to replicate the real experience, but that doing image-in-image is a more annoying choice than others. I’d veto it on being annoying to play with grounds, and do hope what we see in the trailer either doesn’t represent how it works or is an option.




  • GW games, especially the sidegames are part of a treadmill. It is unfortunate, but realistic to not expect constant or consistent support for anything particular in side systems.

    This is part of why I don’t build models to adhere to a competitive meta. Rules change so much that chasing the tournament scene is just exhausting.

    I recommend, if possible, getting a group onto a more stable system such as all agreeing to an older or current version of Kill Team, or an alternative ruleset like Grimdark Firefight. I have found gaming is more fun when using rules not bound by constant updates.



  • SSTF@lemmy.worldtomemes@lemmy.world*Literally me*
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    12 days ago

    The early use of this reaction gif was a little too new wave for my taste. But when wojacks started getting so many variations, I think it really came into its own, commercially and artistically. The whole reaction has a clear, crisp pixelation, and a new sheen of consummate professionalism that really gives the gif a big boost. It’s been compared to frogposting, but I think Buzzposting has a far more bitter, cynical sense of humor.





  • It has a bright and cartoony aesthetic, which isn’t inherently bad. Objects are easily readable, and the style is very flexible for adding all sorts of characters from various settings. The style also ages better than attempting photo realism.

    Otherwise, yeah sure it’s a shooter which happened to catch on for the younger audience especially, and the increase of social areas and events gave it more varied content.

    I played it for about 10 minutes, it’s not really for me. I don’t think about it much, but I understand why someone might like it. Just because it isn’t for me doesn’t mean it’s bad. People that getting really riled up about it existing or being popular give the same aura as 12 year olds vocally making fun of things 10 year olds are into to prove how mature and sophisticated they are in comparison.