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Cake day: June 20th, 2023

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  • Yes, but it would be an effort that does not come down to any strength, machinery, physics or logic, because in his universe the Narrative Force is infintitely stronger than any natural laws.

    And the hammer is ruled by a strong narrative: Thor’s storyline.

    So he would have to create a compellig narrative where he moves the hammer in a way that makes an interesting Thor story.

    He can’t just move it with a planet-size magnet powered by the sun itself, but he could move it with a planet-size magnet powered by the sun itself if it could be explained in a cool way and gives Thor a great struggle to overcome, causes tension to test his relationship to Odin, or moves his character arc.
















  • Deestan@lemmy.worldtoMemes@lemmy.mlCooked
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    25 days ago

    That is a valid question in isolation, but bringing it up in discussions on where to vote is not leading to discussions or actionable improvements. It only functions to push voter disenfrachisement.

    Not saying it’s your intention, but it is your effect.

    Voting least bad is important. Don’t discourage it.

    Working for better voting options is also important. Do push for that too, but find a constructive setting for it.



  • The laws of captialism entropy:

    Any organization that sees success will attract profit-driven leadership, and will become such over time. The soul from the original founders will be watered down, dampened, or ejected.

    A profit-driven organization will over time become more and more profit-seeking, never less. Once this reaches a certain threshold, we start to use phrases like “enshittification”. Valve hasn’t gone shit yet imho, but their soul and passion doesn’t seem to lie in games anymore.

    The next excellent product comes from new, growing organizations or small teams that may grow into such.

    It is best to just treat it as any other law of nature and so we move on from Blizzard, Google, EA, Valve, Epic Games, Unity, etc and go swim in the wonderful vibrant indie scene.



  • Been playing it a few hours. So far the tactical part feels very similar to Fights in Tight Spaces but more forgiving. Puzzly, lots of interactions with environment.

    The writing is really well done and the humor and tone are wonderful in the way only brits can do it.

    There is something about an out-of-work elite strike team having to rely on public transport and using the lead wizard’s mom’s apartment for HQ while they are still taking everything seriously.