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Joined 1 year ago
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Cake day: July 11th, 2023

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  • I doing think it was an one thing, but more-so a build-up over time - a death of a thousand cuts, if you will:

    It was a cultural moment generally, just think back to all of those celebrity commercials (“I’m Mr. T and I’m a Night Elf Mohawk”). All cultural moments pass eventually.

    The third expansion (Cataclysm) was quite weak to begin with; coupled with a lack of content in the tail-end of the second (Wrath of the Lich King), which itself was incredible - narratively wrapped up the story that began all the way back in Warcraft 3.

    So a lot of people chose that time to bow out of the game, as it required a fair bit of time dedication and seemed like an appropriate time to do so - given the narrative pay-off.

    Lastly, the introduction of a number of game tools to automate the group composition process meant that the impact of player reputation on servers was severely diminished. Before then, there players who were toxic (stealing items, intentionally killing the group, failing quests) were infamous on a server.

    Once this tool was further opened up to allow for groups to form across multiple servers - the sense of community was shattered as you would have no way to know if the person from another server was good/bad etc. it stopped being about bringing in the individual player, and just getting a body in to fill a role.








  • thatKamGuy@sh.itjust.workstomemes@lemmy.worldWe're sorry...
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    2 months ago

    Going by that argument though, then EVERYTHING is an indirect act of God.

    Bullet wound? Clearly it was God’s will, for ordering the universe in such a way that an individual was armed at that point in time to cause you harm.

    Cancer? God willed the carcinoma onto your skin.

    Maybe it’s just Argumentum ad absurdum, but insurance companies are basically arguing against their own existence.




  • I specified one generation of hardware backwards compatibility; beyond that software emulation would be more than sufficient.

    The PS5 is backwards compatible with all but ~6 PS4 titles. Sure that’s entirely because of the shared x86-64 architecture, but it makes the PS4 stand out like a sore thumb for its lack of direct generational backwards compatibility.

    By the end of the PS3’s lifecycle the Cell processor has been die-shrunk multiple times, reducing power consumption, heat output and PCB space required. It could then share the rest of the PS4s existing IO chips and circuitry.

    There was literally no reason for backwards compatibility to be removed beyond corporate greed. Blindly accepting it, and actually trying to justify that as a good thing is one of the key reasons this hobby has gone down the toilet.