This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

    • Carighan Maconar@lemmy.worldOP
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      3 months ago

      Yeah although, within reasonable boundaries this is now on the side of the consumer:

      • Reviews exist and we can wait for them.
      • Even in cases where they intentionally tricked journalists and reviewers by giving them special copies, we got a 2h refund window on Steam and similar services on say GOG nowadays.

      Can still be circumvented by shady publishers, sure, but it’s getting more difficult to trick customers slowly.

  • umami_wasabi@lemmy.ml
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    4 months ago

    Until they ditch the “live service” model, this will continues. How many big title games today are really sold in a complete no BS state where DLC actually means extra contents? No much I guess.

    That stems from the revenue model, and not by gamers.

    • Zos_Kia@lemmynsfw.com
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      4 months ago

      Minecraft falls squarely in this category. I paid 15$ some 12 years ago and am still getting a yearly update for free.

      And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

      I’m not crying for Mojang/Microsoft but I can’t imagine how it feels to be an indie dev and have people shit on you because the work you do for free is not good enough.

      • simple@lemm.ee
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        4 months ago

        Minecraft is a special case. They promise a lot and what we got is a version of the game that’s microtransaction hell. Texture packs, mods, maps, etc all cost outrageous amounts of money in the console/windows10 version of the game. The community is mad because they’re clearly spending way more money on making content for the store than doing any actual updates for the game. The most we get is something like a new mob every six months…

        • Zos_Kia@lemmynsfw.com
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          4 months ago

          microtransaction hell

          As far as i know the full game is entirely playable without spending a dime more than the price of the game. You can join an infinity of multiplayer servers or play the game solo from start to finish and beyond, and you still get the yearly update which, despite your statement, includes much more than “a new mob every six months”.

          I personally don’t mind that cosmetics and entirely optional non-game-advantaging additional content are paid, as it is what bankrolls the studio to keep pumping out free updates every year. How do you propose they finance this otherwise ?

          • simple@lemm.ee
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            4 months ago

            As far as i know the full game is entirely playable without spending a dime more than the price of the game.

            That’s not the point, they took something that was free and community-driven and locked it down so you can only install things from the store where everything costs money. Only specific people even have access to make mods in that version.

            as it is what bankrolls the studio to keep pumping out free updates every year.

            They’re not a small indie company. Mojang earns hundreds of millions of dollars per year. They can afford to do something with the game other than pumping out dozens of microtransactions a month. They could optimize the good version of the game but actively choose not to. They promised a proper modding toolkit for the game but never made it because it would harm their paid store. The game practically lives off its modding community and in the last 10 years they’ve done nothing for them.