This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • WarmSoda@lemm.ee
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    8 months ago

    I don’t know. The Owlcat games have a really deep system that Divinity and BG3 don’t have. Is that just because of the pathfinder ruleset? Or does Larian do better with simpler systems? I don’t have an answer to those questions. It might be cool to see a BG3 “version” of Pathfinder, but I think it would lose something in the process.

    • UnderpantsWeevil@lemmy.world
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      8 months ago

      The visuals out of Larian run laps around Owlcat. But that comes at the expense of depth, as each asset takes more time to develop.

      It’s two different design philosophies creating two very different kinds of experience. Owlcat makes more of a complex digital board game while Larian has muddled a strategy format with a dating sim.