Developer Respawn Entertainment and publisher EA recently shared some harsh insights about Linux as a gaming platform. Operating systems based on the open-source kernel aren't as reliable...
Server authoritative multiplayer system (server only takes player inputs and spits out results, making editing data impossible), with a lag prediction system clientside, works wonders. Aimbotting will always exist, but detection should be server side.
Server authoritative multiplayer system (server only takes player inputs and spits out results, making editing data impossible), with a lag prediction system clientside, works wonders. Aimbotting will always exist, but detection should be server side.