Factorio: Space Age has entered the chat
The Post Ninja
Factorio: Space Age has entered the chat
Server authoritative multiplayer system (server only takes player inputs and spits out results, making editing data impossible), with a lag prediction system clientside, works wonders. Aimbotting will always exist, but detection should be server side.
Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.
And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.
Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.
99 percent of the time I’ve had to deal with a bsod in Windows, it was a bad driver (Intel controllerless Wi-Fi, for one) or a software issue (Malwarebytes Premium or Kaspersky + insert networking app here). Sometimes it’s a hardware problem (stupid ASUS laptops with builtin RAM), and rarely, a bad disk clone (gotta do that bcdboot)
Plan 9 From Outer Space is the benchmark for b-movies… and it’s a really low bar.
So basically if Elite and NMS had EVE’s player economy…
Greeed
YOU COUNT THE MEDALS ONE TWO AND THREE…
I have run Ungoogled Chromium, Thorium, and Vivaldi, and all of them perform much faster and better than Librewolf.
And Librewolf is my daily driver.
It is, despite all attempts to kill it.
This comment needs to be at the top
DRM on Steam is a choice made by the game publishers selling on Steam
The irony is, the top world record runs on Trackmania (a not-a-hot-wheels track time trial driving game) tracks are done by keyboard drivers. Driving a high performance car on a crazy, loop-de-loopy jumps and bumps and speed boosters tracks is quickest with … WASD controls.
Palworld monsters are not AI generated. The artist would very much like to stop being compared to an AI.
Forza Horizon 5. Why 5? Because unlike 4, it doesn’t crash to desktop a lot… although 4 has more to do and a more interesting season system (the tropics has “seasons” but not the snow and scorch temprature swings like people in temperate latitudes are used to), 5 just has a bit more polish, and bold move with taking it to Mexico.
I also am watching the progression of Forza Motorsport 7, because the FM series is basically not-Gran-Turismo and I can play it on my gaming PC (no consoles here).
I used to be all about Gran Turismo back in the day, as well as the DiRT series and even Race Driver. Codemasters games, though, tended to be very arcadey. I need to get Dirt Rally 2, as I played a bit of 1 and it was pretty good.
I also remember Spintires and its spiritual successors Mudrunner and Snowrunner. Fun off-roading sandbox games with mud physics… because no offroading game has even attempted that in the level of detail ST/MR has. Also, the original publisher of ST is the worst, and they’ve broken the original game, just get Mudrunner or Snowrunner for a better experience.
Also, I am on the lookout for spacecraft racecraft games. I want to use my 4 axis stick for something other than Airbus landing challenges.
Also the 1-2 combination of Automation (car company simulator) and BeamNG.drive. You can build a car in Automation and export it to BeamNG to drive around in. Bonus props to BeamNG being the only car sim I know of that has decided to actually model the physics of an automatic transmission. This is something I wished other games like Forza Horizon and Gran Turismo would do, as a lot of modern cars are Automatic only and in every case they just turn the auto into a stick… and it’s terrible, as automatic gear ratios don’t work for manual transmission driving. If we can upgrade the transmission, then we can have a better incentive to replace the slushbox with a crashbox if it’s worth the upgrade, considering that torque converter transmissions are used in offroad racing due to having better resilience against the shock forces from bumps and jumps.
Shoutout to Live For Speed, the surprisingly detailed car racing sim by three bros that even takes clutch temperatures into account. Their latest updates added workshop-style modded cars into the game.
GT7 going back to its roots… most races in GT2 would vomit up a car at you… and also you had a 100 garage limit due to a hardware limitation.
I had to scroll far to find this…
Extreme-G and G-2
aka Cyberpunk F-Zero but with Tron Lightcycles
And my point being they absolutely would use something FOSS if it worked, because for a restaurant, the less money spent on overhead the better.
Restaurant owners would care about open source, if the offerings weren’t expensive to implement. See my comment on the same level.
Open Source exists, but it is janky, lacking in features, and literally every single one is used to upsell the expensive proprietary software by the same company that has the features lacking in the open source release.
People who don’t like Palworld, maybe give a real reason? The AI stuff was made up by a salty troll who admitted later he made it up. It being “legally distinct from pokémon” isn’t a good enough reason. It having the ability to
Spoiler
butcher your Pals for resources
may be a reason to be upset about the gameplay, but then again, many, many, many RPGs have you culling the local wildlife and depopulating a nation for quests too. Neither is the Genshin Impact art style a reason to hate it. That’s just JRPG asthetics.