I finished Crow Country, a cool survival horror game that looks a lot like classic Final Fantasy 7. Great game, actually had a decent story and the final confrontation was pretty eerie.
No big spoilers, but there’s a scene near the end of the protagonist descending a giant, disconnected ladder in total darkness that was chillingly effective.
My bro and I have been playing modded Satisfactory, this is probably gonna be my main game for the next year! We been on since 1.0 release and still have so much to do!
A friend of mine has a modded Minecraft server and I’ve decided to make a magical train. It’s slow going, mainly because i keep getting distracted.
What mods? Tekkit was always my favourite MC modpack
A create based pack. Lots of spinny things for the intrepid builder
I’m still playing Divinity: Original Sin II, and despite over a dozen hours in the past week, I’ve made very little progress. At least there are now large swaths of the map that are clear, but it takes so long to clear them. Toward the end of the game, this one is running into inventory management problems like its predecessor did, though they are improved somewhat.
I also picked up Rivals of Aether II. There’s a small bug on the character select screen when playing leverless, but now that I know how to avoid it, the game is a good time. The level of play online, right out of the gate, is so much higher than basically any other fighting game I’ve played at launch, so it’s tough to find a match on my level, but it’s fun when you find that sweet spot.
My first run of that divinity 2 took ~75 hours.
I had a great time. There are many QoL fixes in the steam workshop depending on your preferences.
Act 1 can be particularly rough if you’re learning the mechanics and/or trying to play with others.
I don’t think the game expects you to do everything in one run but you’re welcome to try!
I think it does expect you to do everything in one run, because anything else will leave you under leveled. I’m enjoying it, but the beginning of the game solved more of the problems from D:OS1 than this map is thus far.
After my rather disappointing adventure with Metro: Last Light recently I ticked off another backlog game in the way of a third-of-a-trilogy I’m really looking forward to this week with Bioshock 2. I adored the first game back when I played it, and I’ve been really looking forward to Infinite, with 2 being a kind of red-headed stepchild in the way.
Overall I enjoyed it and found it alright. The novelty of playing as a Big Daddy wore off pretty quick, and after that it was kind of just “more Bioshock” - which isn’t necessarily a bad thing. The setting was still fantastic, and using the Nvidia RTX HDR feature the game looked stunning. The voice acting was great and the shooter gameplay felt as tight and entertaining as the first game. Lots of plasmids that kind of sucked in the first game were surprisingly great here which was fun. I did kind of miss the hacking mechanic from the first game, though.
While I liked the story, it doesn’t really hold a candle to the first game in my opinion, but that is more of an effusive praise of Bioshock 1 than an indictment of Bioshock 2. It served its purpose and wasn’t in the way of me enjoying the game, though it’s not something I’ll think back on time and time again and heartily recommend like the first game, I think.
Finally - and most sadly - the game suffers extremely from instability. I even played the Remastered version, but crashes were frequent, sudden and unpredictable and from looking around online this is apparently a common problem. I tried all the various fixes online but only managed to slightly reduce their frequency. Very unfortunate.
Still, I’m glad to have played it and am looking forward to Infinite sometime in the future.
BioShock 2 was interesting for improving the combat of the original (but not as much as Infinite did) and for what they did with the story, turning it into a parable with its ending. The story was pretty one-note in that regard, but they went for it, you know?