• 4 Posts
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Joined 1 year ago
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Cake day: June 9th, 2023

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  • The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.

    They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.

    I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.








  • I imagine a lawsuit would likely bring up the topic of how hard it would be for a developer to keep the game around past purchase.

    For instance, imagine a massively multiplayer online game; everyone playing the game is acutely aware of how much server hardware is needed to maintain that online presence, and it’s unrealistic to assume it would exist forever.

    That’s probably why attention was pushed onto The Crew. It’s a racing game that shouldn’t need much from a server, so it’s arguably unfair to tie it to that access and take it offline.



  • Silly, but sitcom silly:

    All week, Hank had been receiving hints from his wife that he was going to get “the roast of his life”. Finally, at the end of the week, he’s attending a community gala with all their neighbors and friends. Hank, worried that all his darkest secrets are going to be exposed, decides to take the chance to get ahead of his wife’s belittling, and takes the stage to mock her for her terrible spending habits and overpoweringly obnoxious perfume.

    His wife, mortified, leaves the room in tears and the room turns against him; but he simply deflects the hecklers by stating she was going to do the same to him - that she’d give him the roast of his life. Finally, he gets an inkling of what he’s done wrong. While his wife goes out for drinks with her friends to console her, he and his friend rush to his home. There, this scene plays.



  • I think “Disclaimer: Product may explode and take out your eye” only goes so far in terms of warning consumers. Better to actually have something protecting them.

    EDIT: My tired mind when I wrote that was just specifically annoyed at the use of disclaimers to excuse a negative trait of software/products. Basically, I was reminded of when Cyberpunk hit the issue of seizure content, and all they did was add a generic warning to the game. But, I really should have added: Sony attempting to use consumer protection to excuse PSN is also stupid. Basically, I’d gotten off topic.




  • Naughty Dog’s most famous games (containing humans) are based around white male leads. It’s basically just Uncharted Lost Legacy and TLOU2 that have diverged from that, and not by very much.

    Literally the only game of Insomniac’s I can find (outside of anthropomorphic games like Ratchet&Clank) that even leans to minorities is Spider-Man: Miles Morales, which is based on a comic character that was already popular. Even the games based around Peter were going to acknowledge he’s the type of person to work at food banks and embrace New York’s diversity; that’s the pre-existing character.

    Nobody complained when Assassin’s Creed had Leonardo da Vinci hand you a tank or a glider, or a female Spartan mysthios fight mythical gods, or have London gang runners that fight in hoods from rooftops. Assassin’s Creed has always ventured into the unrealistically cinematic extensions of common historical myths, and they’re not even the first to turn Yasuke into a samurai. Netflix put out an animated series on that a while back and it was awesome.

    I do not expect an answer, but I genuinely think you should quietly ask yourself the question: Are you a racist?