Sales on current-gen consoles must’ve not been great

      • Bimfred@lemmy.world
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        3 months ago

        I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

        • UndercoverUlrikHD@programming.dev
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          3 months ago

          Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

          Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.