• thanks_shakey_snake@lemmy.ca
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    3 months ago

    Seems like a cool concept that they just didn’t execute super well.

    Like having two behavioral simulations (cast simulation interacting with props you place, and audience simulation that reacts to where you place the camera’s attention) that you need to navigate sounds cool, and bound to lead to some interesting and funny emergent experiences… but it sounds like the implementation was just undercooked.

    I’d probably still give it a try on sale or something but g o d d a m m i t does that Corporate Memphis art style rub me the wrong way. Lmk when the San Andreas texture mod drops though.

  • celeste@kbin.earth
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    3 months ago

    aesthetically, it reminds me of ‘going under,’ but the corporate visuals were the point in that one.

  • Katana314@lemmy.world
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    3 months ago

    It does feel like there’s a lot of writers out there that see a lot of “X” and aim to poke fun at how much “X” we see…but don’t realize that media is so pervasive that they’re aware of their own faults, and able to play around them.

    A long time ago there was an attempt by a comedy show to make fun of comic books, by having The Joker tell jokes and make fun of Superman’s underwear-on-outside…not realizing he does exactly that in the comics.

    Really, I think a lot of writers just need to go back to basics on recognizing what constitutes an original idea. It’s certainly not easy.