grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.

    But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.



  • And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.

    Anyone else notice the extent of bungies creativity as far as destiny is concerned:

    • Stand on plates
    • Shoot targets
    • 3 damage phases
    • Juggle balls







  • I found some of the side stories to be a bit more compelling than the main one. the movement and action felt a little bit better than fo4.

    The settlements thing is wild. How could they have you sink any time into that when the game pushes you repeatedly towards NG+?!

    And I love how the highest difficulty just makes everything into a bullet sponge. Nothing besides that feels more difficult; enemies aren’t more cunning, aggressive or accurate. Stealth and speech checks felt pretty much unchanged.

    I think the ship combat and boarding could be spun off into a standalone mini-game. NMS is a clunky, goofy time but it’s funny how it managed to get interplanetary travel down on day one.