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Joined 1 year ago
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Cake day: July 1st, 2023

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  • For real. It’s an amazing game that just can’t be the same again once you know all its secrets.

    I bought it for two of my friends, and they both ended up hating it lol. I don’t blame them, but I think it’s very much to do with the mentality of how you approach the experience.

    One friend just got plain stuck and gave up. The other found it frustrating that they were doing the same thing several times over, and just wanted to rush as quickly as they could to make progress.

    Personally, I enjoyed the slow pace of discovery. I loved that feeling of being a true explorer, discoving facets of lost civilisation. Watching in melancholic awe as a world crumbled around me. Finding just a small piece of new information was always a joy, and made it feel worthwhile to get there, even if I’d done 90% of the journey before.

    Slowly getting richer in a game where the only currency is knowledge.



  • tiramichu@lemm.eetomemes@lemmy.worldSpoon.
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    1 month ago

    My grandmother was into collecting thimbles, when she was still alive.

    As a child, whenever I went away somewhere on a trip with my parents and we saw a souvenir thimble, I’d always want to get it for her.

    Looking back as an adult, I’m quite sure now that she didn’t really care that much about the thimbles at all, especially towards the end. What she really cared about was the connection it created, and the relationship with her grandchildren, and great-grandchildren.

    It’s nice to know what someone likes, and to think of them when you see it. And every time I saw thimbles I thought of her.

    In a modern context I have a friend who likes frogs, and every time I see a random frog plush or weird frog toothbrush holder or whatever it is I always think of him and want to get it for him.

    Fads change but I think the reason for having them stays the same. It’s nice to be into something, and for other people to know you’re into it, too :)


  • I once lost a Minecraft multiplayer world that me and a friend had put hundreds of hours each into, and that got me so upset and depressed it was ages before I could go back to the game. So I think I get how you’re feeling.

    It’s a funny sense of loss isn’t it, a strange hollow in the stomach that is weirdly like mourning. Some people might be inclined to laugh and say you’re overreacting, and ask “How can you be so upset over something in a game, that isn’t even real?” - but what’s real is rather subjective, isn’t it.

    Sure, the place wasn’t real, but the energy and creativity and care you put into it was real, and the time you spent there together with your spouse was real too.

    Sucks that 5.0 had to do you dirty like this. I hope you enjoy your time away, and come back when you’re feeling it again.



  • The fade should be slow and subtle. At first the client thinks they are just imagining it, but then they start getting customer support calls about the site being faded, and their bosses are pointing it out too in meetings, and as it happens more and more the panic really begins to set in.

    Finally they reach out to you in a desperation when there’s barely anything left of the site and ask you to urgently fix the problem, and you just shrug your shoulders sympathetically and explain it’s happening because they haven’t paid - but not like in a way that suggests you are doing it on purpose, but a way where it’s simply an unavoidable natural consequence, like if you didn’t pay your electricity bill your power would get cut and the site is slowly “dying” and fading away because of that.

    They’d pay so fast.