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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Honestly, it’s just a matter of knowing this list:

    • CPU
    • RAM
    • motherboard
    • GPU
    • hard drive
    • case
    • power supply

    And roughly how they should fit together.

    But every time I build a PC I have to figure out what the latest versions of these parts are, make sure they’re compatible, and when I get the parts they might have some unique form factor I have to figure out on the fly. Just going to PC Part Picker and picking out each part is 90% of the way there. After that it’s just a matter of getting them, sticking them together, crossing your fingers that it powers on, and installing an OS. If/when it doesn’t power on, THAT’S when you start learning…

    But I would say building a PC is not a fraction as difficult as say, knowing how to work on a car.


  • In the last 10 years there has been a seemingly noteworthy uptick in hardware bugs in both intel and amd CPUs. Security researchers find and figure out potential attack vectors that rely on these bugs (ex. Specter/Meltdown). Then operating systems have to put workarounds in their kernel code to ensure that these hypothetical attack vectors are accounted for, at the cost of performance and more complicated code.

    Linus is saying how annoyed he is with all this extra work they have to do, resulting in worse performance, all to plug vulnerabilities that we’ve never actually seen any real attackers use. He’s saying instead we should just write the code how it should be, and if the hardware is insecure, let it be the hardware company’s problem when customers don’t use the hardware.

    The problem is, customers will continue to use the hardware and companies who need a secure OS (all of them) will opt to not use Linux if it doesn’t plug these holes.


  • I feel like the end goal has always been the incentive for me. I learned to build a PC because, if I wanted to play the games I wanted, there wasn’t another option. I still do always enjoy the process of putting it all together, but I’m always ready to have it all working, booted, and put to use (if not just so I can be relieved that I don’t need to RMA anything, hah).

    If the end goal isn’t something that interests you, then maybe it’s just not worth doing it.


  • I can’t fault them for not making such a niche product at a large enough scale to make them readily available and cheap. I know we’ve become accustomed to that from other larger companies, but for a small company, that’s either very risky or just not an option. So they just design cool stuff, make just enough so that they know they can safely sell them all and thus make a predictable ROI, and move onto the next cool thing. No pressure for growth or satisfying every potential customer. Sounds like the dream.









  • Idk, I know I’m in the minority, but the stuff I don’t experience in a game is just as important as the stuff I do experience.

    As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn’t geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say “done, onto the next game”.

    I really appreciate when the creators say “not everyone will see everything, and that’s ok, that’s how we intended it”. Elden Ring is really good about this. I’m about to finish my first playthrough, I know ive missed a lot of stuff, but that’s OK, my playthrough was uniquely mine.