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Cake day: June 11th, 2023

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  • ECS has really nothing to do with this. ECS is just a specific way to store the internal state of a program, fundamentally no different from other data structures.

    Also, a good game is far more than just text and images and current “AI” can’t even generate those individually. A game needs significant thought put into things like game loops, story arcs, balancing,… that are non-obvious when existing games would just be training data. Not to mention that using an existing game as training data is both non-trivial and also we just don’t have the vast amounts of them that current systems seem to need to produce anything even half-way decent.