He / They

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I think it would probably become “2X” in that case, given the “exploit” and “exterminate” parts. :P

    Against the Storm is sort of a citybuilder/ 4X hybrid, that’s all about a bunch of fantasy species (humans, beavers, lizards, foxes, and harpies) working together to reclaim the world from this (un)natural blight.

    The Bustling World is an RPG/ Citybuilder/ 4X hybrid that looks pretty interesting, but is not out yet.

    I can’t really think of a 4X that leans towards the Grand Strategy side, that isn’t pretty combat-heavy. Distant Worlds: Universe can be played without focusing on combat, but it’s definitely still there.




  • Little side-tangent, but @trslim@pawb.social if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.

    • There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
    • Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
    • United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
    • Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
    • There’s tunnel-building and tunnel warfare, which is so damn cool…
    • There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
    • There are aircraft and boats, not just ground units
    • You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units

    Now I have to go reinstall it… xD

    There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).











  • One of the worst and most predictable outcomes of Marxist-Leninism is the meshing together of the post-revolution counter-counterrevolutionary force, with the single-party state.

    Marx never intended for there to be a central government wielding authority to combat counter-revolutionary backlash, this was supposed to be a continuation of the proletariat revolutionary movement, that served both to prevent society from sinking back into top-down control during peacetime complacency, and to keep the productive, positive, unifying spirit generated in a freedom-seeking revolutionary movement from dying out once the revolution was complete, and seeing the proletariat become divided.

    When Lenin (and drawing on Lenin, Mao) murdered the whole “stateless” part of Communism, that counter-revolutionary force became a tool for justifying suppression of the proletariat by the State, because the state was (not actually, of course) the revolutionary force. This also insulates the state against ever dissolving into the actualized stateless society that MLs still claim to totally be moving towards, because anyone seeking to dissolve the state to that end is, in the state’s eyes, indistinguishable from other counter-revolutionary forces seeking to dissolve the state to return to Capitalism/ Feudalism/ Monarchy/ etc.

    *After all, how can the single-party State know if the proletariat are actually good Communists, or whether they’re actually counter-revolutionaries? Only by maintaining constant surveillance and vigilance (and continuing the State)!