Nah, that’s mostly stock options, so it doesn’t come out of the revenue. His cash salary was only a couple hundred thousand.
It’s probably better from a tax point of view. Plus he’s planning to cash out big on his own IPO, so he prefers the stock.
Nah, that’s mostly stock options, so it doesn’t come out of the revenue. His cash salary was only a couple hundred thousand.
It’s probably better from a tax point of view. Plus he’s planning to cash out big on his own IPO, so he prefers the stock.
The reason for this is that git rebase is kind of like executing a separate merge for every commit that is being reapplied. A proper merge on the other hand looks at the tips of the two branches and thus considers all the commits/changes “at once.”
You can improve the situation with git rerere
Is there any reliable source for this information? Or is it rumours only.
It gave your horse extra health actually, so not purely cosmetic. But I think in a single player game that also has extremely good modding tools, it doesn’t really matter. If you want to pay to win your single player game, you do you.
Horse armour was mostly a landmark for showing companies that consumers were willing to pay for micro stuff like that. The potential return vs effort invested was crazy. Todd himself said that they try doing nice DLC that gives you good value for your money, but it’s hard to justify business-wise when the horse armour is so cheap to make and sells so well.
It was the beginning of the end, because they saw how much money they made on the horse armour vs how much effort it took to make it. It was actually generally criticized at the time, but it also sold really well.
WoW was like the iPhone of MMOs. Didn’t invent anything, just put it all together in a coherent, accessible, user friendly package.
But on a fundamental level, in the least instance admins have to be able to know who votes for our version of the system to even work compared to the competition.
Could you elaborate on this claim? Because I don’t really see why that would be true.
If you eject downward you may hit the ground before your chute has opened. Helicopters tend to stay pretty low.
I don’t know of any ejection seats that go sideways, but early F-104 models had a downward track ejection seat. The main issue is that parachutes need some time to open and helicopters tend to fly pretty low. So in most situations you wouldn’t be in a safe altitude to actually eject.
Modern zero-zero seats can safely eject at any altitude, but they do so by using a rocket motor to fly upwards to a safe altitude for the parachute to open. So because of the rotors, helicopters generally don’t have ejection seats. The exception is the Kamov KA-50 series. It has explosive bolts blowing off the rotors before ejection.
Found the panel in question.