Mama told me not to come.

She said, that ain’t the way to have fun.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I’m not saying “game design,” but things like deciding on art style, optimizing balance between fidelity and performance, etc. AFAIK, that’s all “production” stage things. Assuming it’s the same studio as built it the first time, they’ll still have the original artwork, which probably just needs to be touched up and reexported. That’s a lot less work than building something new from scratch.

    In fact, you probably need minimal assistance from developers since all the gameplay elements are already there, you’d just need a small group for making some tweaks here and there to keep consistent performance, and maybe add in a little bit of fanciness here and there (e.g. tweak shadows, maybe some RTX if you go crazy). None of that is particularly time-consuming for a developer to throw in, so once the art team is done freshening up the assets, they can prep for release.

    I’m thinking a project like that could be completed in 2-3 years, depending on which game they pick and how far they want to take the remaster. That’s definitely in line with the timeline for a TV show.


















  • I have friends from Iran and India, and I have a family member to lived in Kazahkstan for a couple years, so I’ve heard of it, but I couldn’t tell you very much about it. Just roughly where it is (east of the Caspian Sea). I couldn’t even tell you confidently what the climate or geography looks like, just a rough guess of “probably similar to Afghanistan?”