- Horizon Zero Dawn
- Ghost of Tsushima
- Sundered
- Ori and the Blind Forest
- Ori and the Will o the Wisp
- Prototype and Prototype 2
- Crackdown
At least when you’re wrong about something you’re willing to keep doubling down and not see how!
The work these folks are doing is pretty cool. They utilize polarized light to allow for multiple viewing angles of holograms. https://axiomholographics.com/
holograph - A document written wholly in the handwriting of the person whose signature it bears.
I think you meant hologram. In which case, check it out: https://axiomholographics.com/devices/hologram-room/
you are now in uncharted territory
Holy shit, it’s so complex you can end up in a new IP franchise entirely?! I’ll never wrap my head around programming.
I find that the majority of the time all that is needed is to take my foot off the accelerator. Sometimes it seems like I’m the only driver on the road that is aware you don’t have to accelerate until you brake if you just manage your speed accelerating and coasting.
It’s 90 miles from Seattle to Mount Ranier and it absolutely dominates the horizon.
Moving Out also fits in with those.
Still on my first playthrough amd my “factory” is a collection of what I had to build at any moment connected where it has to be for the next step. Other than a few rebuilt spots here and there. Last night was the quest for more coal and a lesson in power grid management. Next up to tackle is better water pressure optimization.
To the top with this!
Looks great!
Thanks for saying the exact first thing that came to mind.
Usenet is where I discovered slack.
I have this wishlisted but Satisfactory and Space Marines are capitalizing my play time.
What are your impressions of 9 Sols? Metroidvanias are my favorite genre and this one is so beautifully drawn and animated.
It’s a phenomenon I seem to encounter more and more where previously inconsequential and simple to accomplish tasks have been obfuscated and enshittified just enough that its “easier” to do the shitty longer way they want to force you to use.
As someone that works in tech and is in no way averse to updating my own drivers: this is why I just used the stupid app out of frustration. Even knowing my exact GPU it was still a hassle.
It’s the massive list of GPUs and all their variants that probably made it such a memorably bad experience.
art should never be
efficientdefined in absolutes or otherwise arbitrarily constrained
Canada would still have to work with the fact that its neighbour is a lot bigger than it.
Canada occupies a total area of about 3,855,100 sq miles making it the second biggest nation in the world while the United States occupies an area of approximately 3,796,742 sq miles.
Baduk is the Korean name for it, I believe. Also known as weiqi and igo, it is the longest continuously played board game at around 2500 years old.
At its core, Go is actually quite simple. Played on a 25x25 grid, stones are played on the intersection of the lines instead of the spaces. The goal is to fence off and create territory, zones of control where you expect to capture any stone your opponent might play in that area.
Stones or chains of stones are captured when surrounded. Empty spaces (intersections) adjacent to a stone or chains of stones are referred to as liberties. Once all liberties are occupied the stone(s) are captured, removed from the board, and held by the captor. A single stone has 4 intersections connected to it, so 4 liberties. 2 connected stones have 6 liberties and so on…much easier to grok that with a visual aid or a better writer than me.
If a player does not see an advantage to making any more moves they can pass. The game is concluded when both players pass. Scoring is done by each player using their captured stones to occupy their opponent’s territory and then counting what remains.
TLDR this cartoon probably does better than me at explaining it: https://www.britgo.org/cartoons/index.html
Sounds like a clever way to avoid saying they’re underselling.