You’ll get an email shortly kicking you off that plan, they’re just working through the list. Had it for 4 years, signed up quite a few others as well. Everyone has been booted over the last 2-3 months.
You’ll get an email shortly kicking you off that plan, they’re just working through the list. Had it for 4 years, signed up quite a few others as well. Everyone has been booted over the last 2-3 months.
Why any game in 2024 is targeting one specific frame rate is beyond me. Just do like any other competent release, and offer a “Quality/Performance” option where one targets 30fps with max visuals and one targets 60fps and cuts what it needs to get there.
I think people are well aware that the current console generations are just midrange PCs frozen in time at this point. Nobody is expecting miracles, just give them both options and be done with it.
Yeah now that I think about it, that has been my experience with my Series X, I just don’t use it that often. My PS5 however is much more seamless, so maybe it was just Sony who tried to improve this.
I think a network connection is inevitable during initial game setup, but as PC gaming has been like this since 2008 it’s not really bothersome to me. Bigger issue was mandatory updates, slow launches, etc. which I think have mostly been solved on the PS5 side.
Yeah these discussions are hilarious, like watching people arguing about anti-aliasing back in the day. Rerendering the whole scene again? Just to remove some jagged edges? What a waste.
Raytracing is future technology, I’m glad it’s in every game now even if it’s not always well optimized or worth using, because it will make those games age that much better when I want to go back and play them in 10+ years.
It’s clear you haven’t used this generation of consoles. They took this feedback to heart and now after install which is entirely determined by your internet connection/disc speed, you can hop into game insanely quick.
For a game I’m already playing I think from PS5 on to actually moving around in game we’re talking like… 10-15 seconds. It’s essentially just making save states. I’ve never seen a mandatory update stop me from launching a game, and it does most install in the background while it’s on standby. It takes longer to get in game on my Gaming PC than the PS5.
This was brutal in the PS3 & 360 era, better in the PS4/XBONE era, and is essentially solved as it can ever be in the current era.
If your concern is “value for dollar” you wouldn’t be buying an FPGA console in a limited edition material. Seems like a weird comparison. You can also get an R36S for like, $30 on AliExpress that will play everything from N64/PS1 and earlier.
A standard Analogue Pocket is much cheaper, this is just an option for those that really want a metal shell. Also, a metal “unfolded” shell for a GBA SP (which is I’m sure is what inspired this offering) is like $150 so it’s not even that crazy a markup.
The current Slim PS5 also doesn’t have a disc drive, you can just buy it in a bundle and attach the optional one.
Honestly for manufacturing this makes way more sense, to ship one SKU and then make them all upgradable to disc. It’s also kind of nice that if you buy a digital one and want disc in the future you can just buy the drive.