• 0 Posts
  • 75 Comments
Joined 3 months ago
cake
Cake day: June 9th, 2024

help-circle






  • Oh I wasn’t meaning to say it wasn’t predatory, merely that it’s honest about what it is. A LOT of other gacha/lootbox games are far more obscure about what’s going on and how you’re getting screwed and Genshin at least has it all clearly outlined and easily (ish) understood.

    Also, I was mentally using 21 as the gambling age since I’m an American and we don’t really trust those shifty 18-year-olds with anything other than being shot at in a war.

    I take your point, though, but at some point, you have to shrug and call someone a full-fledged adult, and let them shit up their own life.

    But call it gambling, regulate it under the same legal requirements as you would any other form of gambling, and keep the kids out.


  • Agreed on P2P gacha games. Those are just gross as fuck, since as you said, they’re explicitly pay-to-win.

    Genshin does, for the most part, provide very clear percentages and how the math works out, so you can actually do that but they’re certainly a rarity. I will say, though, that while they do provide that information it’s also in the bottom of a locked filing cabinet in a disused lavatory with a ‘beware of the leopard’ sign.

    You can find it if you know where it is, but your average user isn’t going to know the magic things you should click on to get from the wish screen to the page on the website where they outline specific odds and pull rates, which eh, not a fan of making that so obscure.

    Also: not a fan of the sell you a currency you have to convert to another currency to convert to a 3rd thing that then can be used for gambling thing. There shouldn’t be more than one level of obscuring between your money and the final item you need - Genshin goes from Crystals to Primogems to Wishes, and that’s almost entirely to be sure to confuse people how much that wish actually cost, since you’ve got a lot of math to do to get back to what you orginally paid for the Crystals.


  • Not really: if you’re astroturfing, you don’t do all your astroturfing from a single source because that makes it so obvious even a blind person could see it and sort it out.

    You do it from all over the places, mixed in with as much real user traffic as you can, and then do it steadily and without being hugely bursty from a single location.

    Humans are very good at pattern matching and recognition (which is why we’ve not all been eaten by tigers and leopards) and will absolutely spot the single source, or extremely high volume from a single source, or even just the looks-weird-should-investigate-more pattern you’d get from, for example, exactly what happened to cause this post.

    TLDR: they’re doing this because they’re trying to evade humans and ML models by spreading the load around, making it not a single source, and also trying to mix it in with places that would also likely have substantial real human traffic because uh, that’s what you do if you’re hoping to not be caught.


  • If this worked for other forms of content than microblogging it’d be more interesting.

    I don’t have an issue with paying for people who make long-form video content, or people who post actual real long-form blog posts, or newsletters of interest but microblog shit?

    There’s barely enough of interest there to justify reading it most of the time, let alone paying for it.

    Tweets and toots are just advertisement for the actual content, not the actual content, IMO.

    This would be more interesting if it was a way to monetize Peertube or the various blogging platforms that are federated.



  • As someone who plays a gacha game (Genshin Impact) I 100% agree. This shit should be kept the hell out of the hands of kids until their brain has at least matured to the point we’d let them go actual gambling.

    That said, there’s certainly a spread of abusiveness in the games: some are very reasonable and could be played with no money or very little money because they’re generous with premium currencies and others are doing a sexy little dance while they steal your wallet.

    Regulation around how much you can spend in a month would be reasonable, no kids would be reasonable, requiring clear and published probabilities and what those probabilities mean in terms of how many pulls would be a good start.

    I can assure you most gacha players cannot tell you how many pulls you’d need to make for a 0.5% chance pull.

    Also maybe outline estimated costs for winning wouldn’t be awful, but that’s maybe not feasible since there’s a lot of variability?


  • None of my youtube creators are producing content on peer-tube.

    That’s probably more of a monetization issue than anything related to peertube. If your job is making Youtube videos, then at least some portion of your income is AdSense. Sure, it’s not what it was, but at scale it’s not nothing, and the peertube alternative is… $0.

    (Also, for the non-commercial ones or the ones that are funded outside of Youtube, maybe ask if they’ll use Peertube. I’ve had luck with a couple of people I watched being willing to upload to multiple platforms, but you don’t know if you don’t ask.)