It’s particularly annoying because those are all AI. AI is the blanket term for the entire category of systems that are man made and exhibit some aspect of intelligence.
So the marketing term isn’t wrong, but referring to everything by it’s most general category is error prone and makes people who know or work with the differences particularly frustrated.
It’s easier to say “I made a little AI that learned how I like my tea”, but then people think of something that writes full sentences and tells me to put dogs in my tea. “I made a little machine learning based optimization engine that learned how I like my tea” conveys it much less well.
That is a good point.
On the flip side, they’re not largely selling something that has any physical finiteness to it anymore, and the sales volumes have increased drastically, resulting in significantly higher profits despite a smaller inflation adjusted unit cost.
The cost of a good decreasing as an industry matures feels right. Jello cost 23¢ a box in 1940. Adjusted for inflation it should cost $5.17 a box now, but it’s only $1.59.
When there’s 2 games to buy, they can be justifiably more expensive than when there’s a massive surplus.
The games are different, but it’s not like consumers can’t find a different one they’ll also enjoy if the first one they look at is too expensive.
Inflation has made $60 less valuable, but they’re not selling to the same market that they were 30 years ago either.
It’s hard to use inflation to justify raising prices or adding exploitative features when you’re already seeing higher inflation adjusted profits due to a larger more accessible market, lower risk due to reduced publishing overhead, and more options for consumers, which would be expected to bring prices down.