Can’t have a birthday without cake
Can’t have a birthday without cake
What?
I only remember the wave-based, tower defense main mod. What playground mode was there?
There have been a number of voxel shooter that have shipped lowkey since Minecraft that attempted to add block placement to the team v team ticket shooter, e.g. Ace of Spades.
What about Anthem?
“Spouse and later husband”? huh?
Oh boy, can’t wait for modders to dress it up as various star wars speeders. I’m looking forward to play all the star wars mods but i refuse to pay full price for that thing
No agrument there. I’m just saying that can’t be labeled as ‘bad game design’ like the examples the TO listed can. I believe a game isn’t required to aim for as many players as possible. An MMO only needs enough players to sell the illusion that there are other people with agency shaking up the world, and I believe you can achieve that with a couple thousand players. You can easily find tens of thousands of people that would play a melee only MMORPG, especially if it were full dive.
(This is, of course, handwaving the economics of funding an MMO)
I don’t think this, in particular, makes the game bad as long as the game is designed around the lack of support.
Don’t own and it’s far down the wishlist but I have a problem, so I’ve bookmarked all the coolest mods that turn the game into Star Wars and that pseudo-expansion mod that dropped like 2 months before the Creation Kit.
…wait, does Starfield even have the Creation Kit yet?
that just looks like it would maim zombies and then lug around the extra weight of like 20 wriggling zeds to absolutely ravage what is no-doubt an already pathetic MPG.
Motivated to do what? What does he even do?? What does any CEO really do besides delegate and take the fall when shareholders are out for blood?
I’m seriously asking.
Yeah, I’m not mad that they chomped Humankind’s flavor. I see it as an admission that the game had good ideas (if less-than-stellar execution). I’ve just seem rando comments trying to tamp down on claims that there are similarities like their stock portfolio is riding on it.
I’m sure it’s management’s fault but they should be shouting out fellow devs in their breakdowns: “oh, we saw Humankind and thought it’s mechanic was fascinating. But we wanted to adapt it closer to our style and refine some pain points we noticed in our execution.”