I’m curious to see how Valve will respond to this seeing as they have CS. I imagine they’d be interested to build a solution but I’m not sure how plausible that even is.
I’m curious to see how Valve will respond to this seeing as they have CS. I imagine they’d be interested to build a solution but I’m not sure how plausible that even is.
Oh as someone very familiar with the field, I perfectly understand why things have come to this point and I honestly have no idea if there’s any way things could retain the way they’ve been before. I just find it worrying in different ways.
It does stand to reason that if they’re dropping all in house engine development, a lot of roles will be freed up. It’s not great and I’m personally not a fan of this consolidation of engines.
Not all of them have a full co-op campaign…
I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.
Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.
To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.
AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.
I agree with you. Even though they’re still not the kind of game so would play regularly, Overwatch 1 was extremely annoying to play with all the stuns, freezes and more. Overwatch 2 toned down and removed most of these which made it actually somewhat enjoyable.
Reddit and lemmy like to say that but I doubt any noticeable portion of the player base is going to bother. Has been for almost every game with denuvo lol
Honestly it just needs to be decent. As long as its not as awful as 3, it’s not too bad.
Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.
As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.
I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.
Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it’s straight up not a good value.