I stay away from any big subs now. The smaller stuff that tends to have 2 to 15 posts a day (like game specific subs) feel like they did before. Although I really feel a lot of those are going to discord as well.
I stay away from any big subs now. The smaller stuff that tends to have 2 to 15 posts a day (like game specific subs) feel like they did before. Although I really feel a lot of those are going to discord as well.
Which is fine when people do not reject the answers that are different from what they were expecting. Learning that the problem you have is a reason that noone does this, is a valid thing to learn.
It’s usually when I see people moving the goal posts on replies, or complaining that they didn’t answer the exact question that i see as frustrating. Or “I don’t want to do that” with no more info.
But if you are aware of other solutions, you should state that in the question and give your reasons. It’s a waste of time if you know someone might suggest what you have dismissed already.
The html question is a classic for this, they want to find non self closed tags. Why? Why can’t they use a parser? What are they doing with this info? All questions that would give you a good idea on how the problem can be solved. Playing with regex would be a valid answer to that, but is not stated. Unfortunately I find so’s format discourages extra interrogation.
The answer is not an attack on the person, but a frustration at the people before that ignored previous answers to use a parser.
Except in 99% of cases the person is asking an xy problem, and if they ever explained the why, they would get a proper answer.
Often the reason no one does the hyper-specific thing, is that there are better non code solutions, it’s massively insecure, or is just stupid micromanaging.
Don’t feel bad, on my first flight I ran into the sun by accident.
Kept working on it and was rewarded with the rest of the game. For real I continued to die to spaceship piloting issues but it didn’t ruin the game for me.
Realistically early access launches are just launches. Some games get a boost and surge when they go 1.0, but the vast majority don’t. Using the ea tag may put more people off than the buggyness, and people forget about the game 3 years later when it hits 1.0. I think paradox knew about it and just decided it would reduce sales more then the bug reports would.
Don’t get me wrong I don’t think games with major bugs should be released as a 1.0 product if they are asking a high price. There are great games that started ea and became great, but it was a risk for them when they did that.