How much did they cut?
How much did they cut?
You can get feedback from people you know, who’s opinions you actually trust. Why anyone ever thought taking advice from anonymous random strangers online was a good idea is beyond me.
I’m astonished it took this long for people to start realizing that injecting social media into every facet of their lives isn’t a great idea. Why people wanted anonymous comments on their art, which could be from psychopathic junkies for all anyone knows, is beyond me.
You assume too much. Those were problems brought on by the intrusion of big business after gaming became more profitable than movies, and precursors to the current blight. I’m talking about when gaming was almost entirely run by hobbyists doing it on their own time and dime.
Well that’s just completely the opposite of my experience. Blizzard Entertainment, for example, was reliably putting out hit after hit after hit for many years. AAA studios used to actually hire talented people, and allow them to make the games they wanted to make, which resulted in fantastic products.
The problem with indie gaming is that it’s nearly impossible to actually find the few good games within the massive crush of shovelware. Even besides that, this thread is specifically about a large publisher.
How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?
You are never going to answer that question with math and statistics, and attempts to do so are exactly why the industry keeps tanking studio after studio.
Do you understand why people play games though?
Warcraft 3 multiplayer was peak “matchmaking” in my opinion, where people created lobbies with certain rule sets and anyone who was interested in that type of game could just join directly. It was a blast, playing lots of different game modes all the time and meeting a wide range of player types, instead of having to invest an insane amount of time (3-10 hours, vs less than a minute to find a game in WC3) into one single game mode even before you can actually start playing.
What you have described is exactly what I was talking about when I called it “playing the game like a job,” where you have to invest plenty of time before you can even hope to enjoy it.
You absolutely certain about that reasoning? Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game. People who don’t play it like that are driven away because of it.
I’d like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.
Come home, chill, chop some trees, level some skills, be a mage and kill some bad guys
Well, that sounds a lot like what I found in Albion Online, though I can’t speak for how it’s changed. From what I understand, it has some extensive guild/clan systems too, where you can work together to build larger projects and wage war with rivals.
Bit of an interesting game, when I tried it a long time ago, but it was too much of a grindfest for me. Then again, I never got into Runescape either for similar reasons.
They engage in all the illegal cross site tracking of course, so perhaps they linked you to some other site they don’t like, like this one?
How dare he speak bluntly about having different tastes!
Forget story and mechanics. How’s the humour? That’s the core of Borderlands.
Not even seeing the movie, just media talking about it catches people’s attention.
They probably just don’t have the talent to make a new game anymore.