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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Travelling, but start by looking up Doom wads and Duke Nukem Build engine mods.

    These were so plentiful they were put into compilations, and the best were even repackaged with the game in later releases.

    Again, tons of playformers and fps titles would previously offer characters as unlocks as well as customization equipment. The Tekken series up through 5 had SO MUCH GEAR. Virtual Fighter up to VF 4 EVO. Fighting games were actually huge with this, and only Soul Calibur seems to have kept it around a bit. They still sell customizatipn packs I believe, but they offer FAR more out of the box than average.

    Could list more but unfortunately about to lose signal.


  • Sorry man, this is just counterfactual.

    I’m glad you feel this way I guess, but before you were born and well into the PS3 and 360 gen, games were still releasing with tons of cosmetic unlocks.

    The RPG leveling system of Modern Warfare and the push to tie in game unlocks to your online progression dovetailed with selling skins and cosmetics across the industry. If you were a gamer on the PS2 and the 360 era the difference was like night and day. It’s why people were bowled over when games like Spiderman included so many costumes because the pressure to monetize these would normally be massive.

    But somehow, they included dozens of unique designs and outfits without it bankrupting the company. Just like the decades of games prior to the DLC era had. Like magic.