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Cake day: July 16th, 2023

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  • That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.

    At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.











  • The other answer from @ampseandrew@lemmy.world already covers most points, so I’ll just a few things:

    • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
    • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.







  • At this point I’d that say getting enough individual countries is almost inevitable in the process of getting 1M signatures. If the distribution between countries remains as it is, every country with more than 25% right now would reach the threshold by the end.

    Seems to me like the individual country threshold is only added to prevent initiatives getting single-handedly pushed by a single big country and never be the blocker for regular initiatives.

    So yeah, the best strategy would most likely be to keep pushing the big countries: Germany, France, Spain and Italy. Speaking of Italy, what’s up with them? Only 18%? Those are rookie numbers.