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Cake day: June 18th, 2023

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  • The feature itself is great. It records the last two hours by default and lets you easily create clips from that. The editor is right there in the Steam overlay, it’s pretty great.

    I only used it under Linux, and that’s where I’d say it is still very much a beta experience. I have an AMD Radeon 7800 XT. Most of the time, Steam picks up on its hardware acceleration - sometimes it doesn’t. When it doesn’t, it falls back to CPU encoding (obviously) which occupies around 3-4 cores on my 7950X3D to record 3440x1440 at the highest quality setting. GPU encodes are H.264 even though the GPU is perfectly capable of encoding AV1. Performance impact ranges from almost zero to as much as 30%, which seems a bit excessive. On some games that have a splash screen (Sea of Thieves for example), all it will record is said splash screen, even when it’s not shown anymore: you get gameplay sounds, but the video is just a static image with mouse cursor artifacts. It didn’t record sound from one of the microphones I tried. After swapping it out for a different one, my voice is being recorded. At least one session the shortcut for saving a clip just resulted in an error sound instead of a clip being saved.

    So it’s a bit disappointing so far. Yeah, Linux shenanigans and relatively small user base, but Valve out of all companies should treat Linux as a first-class platform. Yes, they do a lot for Linux, with Proton and whatnot. But ironically Steam itself is only in an “okay, it kind of works” state. No official packages for anything but apt-based distributions and Wayland (scaling) support is meh at best.

    It did seem to work a lot better on the Steam Deck with very little performance impact in my short testing, so there’s that.








  • Understandable.

    What I will say though is that I personally wouldn’t mind regular spec bumps at all. The Deck isn’t exactly a cheap device and to get the “latest and greatest” for your “investment” at any given point of purchase would help longevity.

    But as I said, in this case it makes a lot of sense (for Valve). SteamOS is still under heavy development, even more basic stuff such as the update mechanism and also power management is something they’re still working to improve.

    They also use a custom APU designed in collaboration with AMD, and these designs cost a lot of money. It’s not just a rebranded 7840U like the Z1 Extreme for example. This custom design makes a lot of sense in terms of focusing on gaming performance and efficiency, and it clearly shows in (very) power limited scenarios.

    Either way, I wouldn’t be surprised if we see a new Steam Deck based on Zen 5 and RDNA 4 with another custom designed APU sometime in 2025 or early 2026. Zen 2 is really starting to show its age and Zen 5 is a solid leap even over Zen 4 (not talking about desktop CPUs here, but Ryzen AI 300). RDNA 4 will likely improve quite a bit over RDNA 3(.5) (with the current Deck having RDNA 2) and include some type of hardware-accelerated machine learning upscaling with FSR4, which could make a lot of sense on the Deck as long as enough games support it.

    I’d also like to see a few other improvements. The OLED display is great in many aspects, but VRR would be a great feature to have. Internally I’d like to see an easier way to swap the battery, maybe using similar tech to what Apple does with the iPhone 16’s battery. Currently, swapping the battery is one of the most complex repairs on the Deck, but it’ll also be the most common a few years down the line when all these batteries really start to show their age.



  • While I mostly agree with your first paragraph, I don’t see Nintendo as the innocent and awesome third player. They are certainly doing well in terms of sales numbers right now, but they’ve proven time and time again that they’re hostile towards their fanbase (and I’m not talking about pirated games here).

    I also don’t see how the Switch brought a “fresh, intuitive control scheme” to the table. The hybrid console concept was the first well implemented take and quite a few people certainly like that flexibility, but in my opinion the best way to play Switch is on a TV with a bunch of “Pro” controllers.

    And in terms of games, I think Nintendo makes consistently good games (for the most part), but most of them are also very safe bets. You have your 2D platformer Mario games, 3D platformer Mario games, some fighting and sports Mario game spin-offs (again, nothing new), and a bunch of games set in the Zelda universe. Splatoon was something else, but we’re at Splatoon 3 by now as well. I personally thought Mario Maker was the most “revolutionary” title in somewhat recent times. I enjoyed some of these games especially for their coop (or pvp) experiences, but there wasn’t much in there that truly surprised me.

    YMMV of course, I know a lot of people absolutely loved the Zelda games for the Switch for example. Nintendo games are also pretty much feature-complete out of the box, which isn’t something you can say for a lot of these live service games popping up everywhere.

    I personally think indie games or games from “large-but-based” studios are more important than ever and that’s where I got the most original and memorable experiences from in recent years.







  • In my experience, even when a game has a native Linux version, the Windows version run via Proton can often be the better choice.

    In Tabletop Simulator, I wasn’t able to join my friends’ multiplayer sessions with the native Linux version. No problem with the Windows version via Proton.

    The Linux version of Human Fall Flat isn’t feature complete/outdated.

    There are better examples though. Valheim runs fantastic aside from a bug that it picks the first instead of the default audio device for sound output on startup. It even supports mods and r2modman supports Linux as well.

    Didn’t have any problems with Spiritfarer either.