I’m so ugly that when I walked into a haunted house, I came out with a job application.
Did I say something stupid enough that you needed to check my profile?
Good, that was on purpose.
I’m so ugly that when I walked into a haunted house, I came out with a job application.
I’m not a mere mortal, I’m the eater of worlds and my hunger knows no bounds.
I meant it that I really enjoyed the setting, the characters and some game mechanisms. I just hated this need of making the game seemingly endless by repetition, and I wished I didn’t have to be level X to be able to do Y, because the only way to level up was churning (for me that’s a no bueno).
“Indika, a nun looking to adjust to a monastic life. The twist in the tale comes in the form of her companion: she has a connection with the Devil himself”
Oh wow, with that summary count me in!
One of the most egregious cases for me was Assassin’s Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.
If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin’s whatever games.
Opposite to this, there was “Still Wakes the Deep”, which is a rather short but plentiful game.
Thank you for the leg work on looking what it is and then replying, thinly remarking that I could have googled it instead ;)
Iirc Death Stranding relied a lot in interactions between players on a persistent world. I’m not sure if that would really work on a pirated version…
Oh… When I think it can’t get more awful… I just had to ask questions…
GOTT IM HIMMEL! Toto as the band?
Lucas Pope does truly love black and white games.
The Obra dinn was fantastic though.
Why the “Western” in media here? Did “Eastern” media promote the opposite?
That’s because you gotta gauge the curse level before casting it.
Who doesn’t? They’re good friends and they’re delicious!
I do have a recommendation for a cozy FPS: The Signal from Tolva.
Basically you’re a robot in an old robot battlefield planet and you’ve got to shoot other robots, sometimes team up with other robots and go around getting upgrades.
The coziness comes from the environment, which has some strong outworldliness vibe and it feels slightly lonely but in a “journey” way. Plus the guns feel good and it’s probably really cheap right now.
The cons is that the game doesn’t feel finished, after a while it gets repetitive and then it just ends.
If I had to describe it, I would say it’s an FPS+walking simulator.
“Generation Zero” would be my second recommendation, which is a mixture of Red Dawn, Swedish 80s and big robots.
Note: I haven’t played them except for the 2nd entry, but the Far Cry series feels like it is a mixture between FPS and holiday island.
JASON!! Thanks.
Is this game worth playing? I like adventures but Heavy Rain was a chore.
So they fixed the DDOT?
Peasants!