- the most genius comedian of all time
Does this narrow it down better? https://en.wikipedia.org/wiki/Charlie_Hebdo_shooting
Nokia. They were at the top before iPhone. They couldn’t catch up with smart phones at all.
I believe Intel will be another potential example, but we’ll see about that.
It’s entirely too vague on what the problem is
How is it vague? If I buy a game, it should be playable for all eternity. Just like how I can pop in Super Mario on NES and play it just like how it was in the 80s.
Or how I can still play Half Life deathmatch more than 25 years after its release.
AFAIK, the documentation isn’t the main problem. I’m pretty sure PS3 is quite well understood.
The problem is how to translate the code to a typical X86 architecture. PS3’s uses a very different architecture with a big focus on their own special way on doing parallelism. It’s not an easy translation, and it must be done at great speed.
The work on RPCS3 incredible, but it took them more than a decade of optimizations to get where they are now. Wii U emulation got figured out relatively quickly in comparison, even if it uses similar specs to PS3.
It is hard. PS3 has incredibly specialized hardware. Even game developers had trouble making games for it at the time because it’s so arcane.