thanks! i remember castlevania holding out but the others probably ended out as pachinko bait
thanks! i remember castlevania holding out but the others probably ended out as pachinko bait
can anybody explain the konami part to me? I am out of the loop.
most people agree with fred.
the mask stays on
Most people prefer more fps over image quality, so minor artifacting from DLSS is preferable to the game running much slower with cleaner image quality.
I don’t think we’re not much different in this portion. AI upscale is passable enough that gamers will choose it. If presented with a better, non-artifacting option, gamers will choose that since the goal is performance and not AI. If the stat is from PS data, and not from a poll, I think it just strengthens that users want performance more.
There will never be a set performance target again.
It’s not that there’s no set performance target. The difference is merely one, on the CounterStrike era, vs. many, now. Now, there’s more performance targets for PC than Counter Strike days. Games just can’t keep up. Saying “there will never be a set performance target” is just washing hands when a publishers/ directors won’t set directions and priorities which performance point to prioritize.
It might be that your point is optimizing for scalability, and that is fine too.
the premise seems flawed, i think.
i feel what he’s saying is: we suck optimizing gfx performance now because gamers deem ai upscale quality as passable
this feels opposite to what the ps poll says that gamers enable performance mode more because the priority is more stable frames than shiny anti aliasing/post processing.
chronoark lets you die and counts your deaths for you.
anything agatha christie/ hercule poirot is light detective work (good for kids and or newbies) with optional handholding
i remember there’s some good mystery modules with neverwinter nights
morrowind quests don’t coddle at all. they all look like journal entries.
i think there’s something called aspnet, dolphin and badger.
also cowball for the artistic license.
the part i like the most with the stanley parable is how the narrator (lines and voice acting) has handled each game route.
i feel there’s a mix of excitement and teasing there that makes you follow his lead.
also to add is the clarity of the voice. i didn’t need subs when i played the game.
BG3 exec-bro played it well with the words.
truly knows what it wants to be
could mean different things depends on how you spin it.