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Joined 1 year ago
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Cake day: August 16th, 2023

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  • Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

    WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

    I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.



  • Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

    I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

    It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.


  • My introduction was the old Call to Power game. Still waiting for a Civ-like game that has a near-future age of gameplay. That was always the coolest part to me.

    Feels like most of the similar games today are either historical/current or purely scifi. I like the transition point. To play out possible ways of advancing forward. How do we get from today to entering the stars? Those were fun scenarios to play out.

    There’s a couple of mods for civ that covers this I know, but they’re all abandoned and somewhat buggy these days. Plus this sort of thing works best if the game is balanced around it to begin with.



  • Let’s see:

    • WoW back when I had friends that played and a decent guild
    • Playing pretty much every co op game with my best friend that we could find.
    • Trying to beat the last level of Halo at 3am while having way too many energy drinks and one of us always managing to fuck something up while driving the warthog
    • Playing Crota’s End raid in Destiny 1 blind with my friends when it came out and trying to get through the maze with the lamps
    • That summer me and my girlfriend were both unemployed and we played hours and hours of Dungeon Defenders

    Everyone either has kids now or travels too much or just isn’t interested in playing anymore. It’s sad those days are probably forever over for me now. Maybe once we’re all in nursing homes there will be a resurgence in lan parties, instead of bingo for our generation.