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Joined 1 year ago
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Cake day: June 5th, 2023

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  • I don’t think “boring” is the right word for Outlaws. It has much less of the repetitive stuff that has plagued Assassins Creed for years now and instead puts in stuff that’s less frequent but more memorable. I’ve played for about 10 hours so far and it’s been the most fun I’ve had with an open world game in a long time. The annoying stuff is mainly bugs (not too many for me so far) and quality of life stuff like infrequent save points. A few patches down the road this could still become game of the year material.


  • So far I was fortunate enough to not experience the weird AI bugs but that checkpoint system is sooo infuriating. There’s a side quest where you need to infiltrate a rather large imperial base on Toshara and even the tiniest misstep halfway through the quest will send you back outside the base. It’s 2024, my PS5 is powerful enough to just dump the whole world state from RAM to SSD within a second or two. Why can’t I save manually during a mission?

    Other than that, amazing game. It just feels like Star Wars in a way that nothing since KOTOR and Jedi Knight 2 did.


  • Note that this isn’t specific to Go. Reading from stream-like data, be it TCP connections, files or whatever always comes with the risk that not all data is present in the local buffer yet. The vast majority of read operations returns the number of bytes that could be read and you should call them in a loop. Same of write operations actually, if you’re writing to a stream-like object as the write buffers may be smaller than what you’re trying to write.




  • Looks exactly like Visual Studio 2022.

    I guess the joke implies that automated (or incorrect manual) conflict resolution causes code that doesn’t compile. But still not git’s fault. They should probably have merged earlier and in rare cases where that wasn’t possible, you have to bite the bullet and fix this stuff.