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Cake day: July 12th, 2023

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  • Elden Ring. Although that’s only because I didn’t want to start a whole new character for the DLC. Does Nier Automata count? All the extra playthroughs are kind of just part of the complete experience of the story. Then there’s harder difficulties of roguelikes like StS.

    Beyond that, I tend to not end up being that interested in a NG+ unless there’s something substantially different about it like new story beats or I can play a cool build.






  • Not a niche game, but: day (???) of waiting for Sony to put Bloodborne on PC.

    Also, this is a bit of a tangent, but I really wish Nintendo would start putting some of their games on PC. Not even so that I can play them, I do have a switch, but because there are quite a few of them that just don’t do well on console, either performance-wise or in terms of UX. For example, I’ve been playing the new Zelda game. The game’s core mechanic involves scrolling through a MASSIVE list of objects to find what you’re looking for and the best solution the game has for this is a handful of sorting options that only get you so far when there are just this many things. Without changing any of the gameplay, you could make the experience soooo much better by:

    • Letting you use a mouse on the menu.
    • Adding a basic search filter.
    • Letting you hotkey some echoes.

    Some games just deserve better treatment than what they got from the limitations of their original platforms.


  • Yeah I think you’re right to some extent. It’s definitely harder to get invested in the ones with no or less VA. However, I think there’s also something to be said for the tutorials/starts of these games. The Larian games I’ve played had relatively punchy tutorials that lead into a nice amount of structured freedom very early into the experience. Disco Elsyium also gets you into the the thick of things without much explicit tutorializing because it’s so mechanic light your “tutorial” ends up just being gradual introduction to your main characters, the setting, and the case, which is what you’re here for anyway.

    The other CRPGs have hit me with the double whammy of tutorials that lead me by the nose for way too long while also just dumping paragraphs of exposition on me that have almost nothing to do with the immediate characters or plot.

    EDIT: Thinking about it a bit more: While you don’t need all the voice acting and cinematic to make good, dramatic, character focused story bits, I think the converse is true: It would have been a waste to get all these great VAs only to have them stand around and dryly deliver exposition. So it kind of had to be very character focused if it was going to work and be worth the effort.

    Imagine how much worse the start of BG3 would be if you run into Laezel and you just stop for like 5 minutes while you exhaust all her dialgogue options so she can explain the entire history of the Gith and the Ilithid. Even fully voice acted that would have killed the pacing.