The problem is EAs business model for this game. It is free to pay, so EA need to extract money otherwise. They introduce some gamified resource collection and crafting with exponentially rising costs, etc. And hope that gamers circumvent that by buying stuff with real money. Now players don’t all want or can’t do that, and look for alternative solutions.
So EAs business model drives people to cheat. To cheat them primarily and other players secondarily.
And because of their business model, they cannot solve the cheating between players by giving them dedicated servers or just let them P2P match, because they would loose control over them and their ability to extract more money.
The best “server-side” anti cheat mechanisms online is streaming the game, and I am sure that eventually some talented developers are able to even write some aim bot (or more) for that.
Competitive games need a fully controlled environment. Doing it online with random unknown people should not be taken as serious as they currently do.
Alot about video games is not standardized. To be competitive all players should have the same hardware, internet connection, etc. So that it is actually individual skill that is measured, not just the size of players wallet.
But even then, developing skill takes alot of practice and time, which also, in our current system, can be converted into money. There just is no fair competition here anyway. Still many people believe in meritocracies…