Just wait until they hear about the host of the Apprentice
Just wait until they hear about the host of the Apprentice
It is a CS2 mod – CS2 lacks Steam Workshop support. Paradox did not put it in, in favor of their own mod platform.
There was a lot of beef about the lack of workshop support, but it means it was on Paradox’s platform, if anything.
No trackpads.
Out of consideration.
I still regularly use my original Steam Controller – for the trackpads. It allows me to do M+KB strategy gaming from the couch.
This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.
Everyone who gets this rich is a grifter. They have to be, because you don’t become that insanely wealthy without ripping off everyone around you.
There should be no expectation of fair play by anyone with 9 zeroes in their net worth, at the very least.
No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.
It’s not though? Sonic & Knuckles has unique stages and story vs. Sonic 3. Unless you mean they were designed as one game and split at the end before release; that I don’t know.
There was a 2010 2D platformer released as Sonic 4 which was meant to be the spiritual successor.
I’d say the real spiritual successor on Genesis/Megadrive was Sonic & Knuckles, which came out after Sonic 3 and for all intents and purposes may as well have been called Sonic 4. But they had to push the Knuckles aspect because the cartridge had a passthrough that would accept another Genesis cartridge and allow you to play e.g. Sonic 2 with the Knuckles sprite, iirc.
Tons of people still play Skyrim.
Something tells me that, in 10 years, few if any will still be playing Starfield.
Actually I just need to stop buying garbage (which I have done). The power sits with the purchasers in this case.
They could make so many moderate games that would sell amazingly if they just tried to…
100%. That’s the kind of nuanced thinking you won’t get from corporate America at this point.
They aren’t selling because they are designed as money machines first and games second.
Do I get to be the next Tim Sweeney now? As far as I can tell the bar is pretty low.
It is absolutely shocking to me how long it is taking for fans to turn on Nintendo. They’ve done this hardcore corpo shit for years. They should have a public image far worse than EA by now.
The nostalgic love runs deep, I guess.
Not sure on that one.
I’m one of the very few people who loves the Steam Controller. If given an option between KBM and Steam Controller, I generally do the latter. The right pad as mouse isn’t as accurate as a mouse, but damned if it isn’t way more comfy from the couch.
I guess what I’m saying is: I’d suggest it is less about KBM and more about what games you play, where you play them, and probably whether or not you play multiplayer.
And it is why we are starting to see so much more unrest regardless of what country you’re in.
Global communications are now such that it is impossible to hide a worldwide trend like this. It is also becoming easier to make direct comparisons between conditions country to country as a side effect of globalization.
The trend itself is not surprising, but it does highlight a need for action which is not limited to a single place.
RDR2 was a beautiful game and one of the few that gave me a serious emotional response at the end. But it was a bit long winded along the way, so I’m OK with this.
At this point I could give up a lot in terms of budget. Give me text without audio all day long if the writing is good. I think we’ve lost our way on RPGs.
The right has tried to censor video games for years.
I’m old enough to remember Doom being blamed for Columbine.
The US had plenty of chances to avert this.
Don’t sell weapons to terrorists.
What a cop-out.
Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.
This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.
The corporate world absolutely idolizes the grift. Being able to “produce value” (=make more money while actually not producing anything more) is the only game left. Shareholders look at something like EA that releases the same old Madden year after year while making money hand over fist, and they fucking salivate.