Yeah, back then Valve was just a shitty publisher insisting on their own shitty DRM infested launcher.
Yeah, back then Valve was just a shitty publisher insisting on their own shitty DRM infested launcher.
Huh? I wanted to see whether Portal 1 and 2 are free as well to recommend them to family and friends but for the life of me I can’t figure it out. They don’t show any info on purchasing them whether I’m logged in or not.
The only problem that I see with this is that images and especially videos take up vastly more space than plain text.
And does ActivityPub include client APIs? I haven’t looked at it, but my completely unfounded impression has been that it only handled server to server communication.
As far as I know RetroPie also has x64 images.
Fuck.
I kinda want this.
$ 39.99
LOL, nope, the classics play just fine as they are.
Holy shit, that’s awesome! Finally Epic is doing some good. Let’s hope Sweeney doesn’t swoop in to stop it.
Aiming in MP3 is done through the IR pointer. I loved that game. It has the best FPS controls on the Wii. But it has absolutely nothing to do with gyro aiming.
With gyro aiming you do the large movements traditionally with the right joystick and only make micro adjustments with very small natural tilting of the controller. I thought I wasn’t using it until I deactivated it. It has nothing to do with picking up the controller and pointing it at the screen. It has nothing to do with making any gestures. An outside observer might not even notice that you’re using it.
Then you have never used it for aiming assistance. Still not as good as a mouse but it finally comes close.
The bad rep for movement controls comes from too many poor implementations. As long as it is subtle and meaningful it’s awesome.
With any luck they actually want to bring true innovations to either Windows or Xbox. Getting support for gyros, accelerometers, back buttons or touchpads into Xinput would even benefit gaming on Linux since most games seem to default to that as a lowest common denominator.
And it will only work on the latest GPUs.
They’ll offer it as paid DLC.
Oh, did they make a game out of Arcane? LOL
I basically just use it to also post to the fediverse. It works. But I don’t follow anyone so I wouldn’t know anything about that side.
No, they didn’t. WC3 people got Reforged forced upon them but without any of the updated graphics. But they still had to download the assets, without the ability to use them. They got the worst of both worlds.
I was about to ask how well the Wiimote works with the Deck.
This dance makes me imagine Crips and Bloods dancing at each other like in West Side Story.
BTW, the character was really named after George Lucas’ dog. So the line was kind of fourth wall breaking.
Chewie also got his name from one of his dogs.
This blog entry was recently posted over on !linux_gaming@lemmy.ml. https://blogs.gnome.org/alicem/2024/10/24/steam-deck-hid-and-libmanette-adventures/
It details how the controller on the Deck works. Maybe it can help you.
Nice! So that should also work to use the Steam Deck as a gamepad on a PC, right?
The only reason I’m not playing more VR is that it’s more involved than playing without. You have to make space to play. If you’re playing from PC (which I would recommend) you have to set that and the games up. And then it’s usually more fun to play standing for which I don’t always have the energy.
My Quest 1 is not logged in to Meta so I only play free games from Sidequest or whatever free games I used to get from Meta. Plenty to play with that and PCVR.
“Smaller” games like Moon Rider are usually more fun. At least in the long run. Full games like Alyx are few and far between. But ports of older games work well. I dare say that VR is the best way to play Doom 3.