How tf does Coromon get away with it? I’d say that’s waaaay more of a rip-off than Palworld. E: typo
How tf does Coromon get away with it? I’d say that’s waaaay more of a rip-off than Palworld. E: typo
That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.
Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.
I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.
My specs are:
-Ryzen 5700X
-RTX 3070 FE
-16GB DDR4 3200
-1TB nvme SSD
Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.
My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.
The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.
Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.
Eh? I have a Steam Deck and I rarely ever run into a game that performs badly or has issues. Proton and GE Proton have done amazing things for bringing mainstream gaming to Linux.
This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.
This is the correct interpretation and the crux of the matter in Valve’s view. Why should they be forced to allow other retailers to sell Steam keys at whatever price they want, effectively taking money out of Valve’s pockets, when it’s Steam providing all of the actual services for said key to function?
This should not be confused with gray market key resellers, by the way (e.g. G2A, Kinguin, etc) . Those aren’t the same as retailers like Fanatical or GreenManGaming.
There was another case in 2021 that originated this complaint and some of these plaintiffs in the 2024 case actually broke off from that one to start this one. We’ll see what evidence they actually end up bringing to court to argue their case and how legitimate it is. All I know, is this will likely end up with Valve stopping third-parties from selling steam keys entirely.
They’re only doing this because of the class action being brought against them. It’s cheaper to let this go to court than to try and settle tens of thousands of individual arbitrations. In fact, there are plenty of companies now reversing course and realizing how badly forcing arbitration can backfire.
Edit: For those unaware: https://www.reuters.com/legal/transactional/video-game-giant-valve-hit-with-consumer-class-action-over-pricing-2024-08-12/
I think it’s because PSN isn’t available in a number of countries, so it’s an arbitrary obstacle to an otherwise fully functional game that doesn’t and shouldn’t need an account. Requiring external accounts to play a game is nothing new, but I’m happy to see people reaching their threshold for these ridiculous practices and openly complaining. If people didn’t complain and simply didn’t buy the game, how would Sony know why people aren’t buying it?
That poor movie was a travesty on multiple levels. Why Shyamalan was chosen to write/direct that movie, I care not to look up. My off the cuff theory was that he had kids obsessed with the animated show and he wanted to destroy something they loved after they accidentally broke his one and only Golden Globe award.
Name one outrage among conservatives in the US when a white person was cast for a role that was any other ethnicity in the source material. Sure, it happens on the Left, Netflix is especially accused of white washing (recent example: Three Body Problem). But, conservatives don’t give a shit when it happens the other way around.
Regardless, I truly couldn’t give a shit who gets cast for what regardless of source material. If the actor/actress is able to play the part well, I come for entertainment and couldn’t care less.
Personally, I think the lack of outrage is because the people who get outraged by black people being cast for roles that were previously white characters, aren’t concerned when it’s white people being cast no matter the source material.
Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.
I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.
Agreed, wider and thicker with maybe a wavy/ ridge texture on the bottom half of the mustache and slight rounding/flaring on the sides that narrows to the top.
https://pbs.twimg.com/profile_images/1262480275/ron-swanson-250fp011911_400x400.jpg
Feels like that’s a good reference pic for OP.
Edit:
But I do prefer #2 more. Like others have said, it’s simpler and easier to tell the expression.
Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.
I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.
Right? For a game to be a collector’s item, it needs to still be able to function in its intended capacity. Additionally, they need to be considered good. Most games that become a collectable do so when they transition into the “classic” category, usually 20+ years after they released. In 2050, no one’s going to think, “Oh man, Concord was hailed as a masterpiece in its day, I need to own that piece of history!”
Yeah, from the comments I read, it looked like some people might have needed to clear their folders out and/or others had installed the PTS files as well. Regardless, ~95GB is still quite large. I’m surprised your loading speeds weren’t that bad on the SD card. How fast were your load times, if you don’t mind me asking?
Doesn’t that game require a massive amount of storage with all the expansions/add-ons installed? Doesn’t seem very Deck friendly, IMO. Especially for base model Decks. It’s one of the main reasons I don’t bother playing BG3 on it, either.
Edit: I just looked and can’t get a concise answer, seems like tons of players’ install size differs by notable margins. Official site says it needs roughly ~95GB plus another ~30GB during the install process (guessing for temp install files during decompression/compression). Meanwhile, some players report folder sizes ranging from ~97GB all the way up to ~150GB. Regardless, seems ~95GB is the bare minimum which is still a lot for even the 500GB Deck models. And there’s no way the game would run comfortably off an SD card.
Thanks for expounding upon that. It’s shit like this that gets spread around and older gens pat themselves on the back while shaking their head at the younger gen for not knowing something, despite it being taken out of context or even straight up false.
Musk really did post this.
Whether he used an AI generator or not, it’s possible. But honestly, I could easily see him paying for a photoshoot for this since he announced moving SpaceX to Texas.
Yeah, what OP mentions has been 95% of all my invasion experiences across all of From’s Soulsbourne Ring games. If anything, I much prefer how invasions are handled in ER vs previous iterations. No more being a new player doing some solo exploring and getting invaded by someone using some cheap, OP build that one-shots you. Now it can only happen when you’re doing co-op with 1 or more players, putting the invader at an inherent disadvantage (unless the host intentionally opts into it solo).
Don’t get me wrong, invasions can be super fun in any of their games when the one invading isn’t being a cheap asshole. Sadly, especially now that ER has brought the franchise into the larger mainstream, those experiences will be rarer and rarer. The other week, my buddy and I were prepping for the Gaius fight and got invaded by a legit player. That was the first time either of us had had one in years, we even didn’t gang up on the invader and tried to keep it mostly 1v1 (he/she eventually started targeting both of us regardless so we both went to beat down town on them).
I disagree. There are a number of Coromon creatures that also heavily resemble some pokemon. I mean, it’s to be expected, there are only so many variations of creature designs before they begin being similar to each other, especially with how long Pokemon has been at it, having like 1000+ creatures now.
Anyway, Nintendo is a greedy shitbag of a company. I love many of their games, but they’re the absolute worst when it comes to being extremely litigious and/or consumer friendly. I truly hope they lose this legal battle