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Cake day: August 2nd, 2023

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  • Prequel works when it doesn’t explaining something left to the audience imagination in the originals when they doesn’t do that it usually doesn’t live up to expectations.

    Rogue One there’s no mystery is just a mission that the rebels finally succeed against the empire. XMen First Class you could say that the relationship of Charles and Magneto is somewhat ambiguous but in the cartoon they show a version of the early relationship and is different from the movie so anything goes in this story.

    A counter example is the Wolwerine Origins movie that the Logan past is ambiguous, no one knows how old Logan is, why he hates Sabretooth but in this movie they tell this story and is not better than the mystery. Other example is the Han Solo movie, the Kessel Run is better as a mystery of wtf is this than what they show to us.

    John Wick “IMPOSSIBLE” Mission should be impossible. If during the anime in any moment I imagine “john can easily succeed in this shit” the story already failed, worse if is less impactful than any of the four movies.




  • The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

    The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.