Do you have any sources about this?
I had suspected stuff like this happened at the end of WW2 but I’ve never heard any concrete stories
Do you have any sources about this?
I had suspected stuff like this happened at the end of WW2 but I’ve never heard any concrete stories
I’ve been using the beta. The HDMI CEC features are very nice but the operation is still spotty.
Most data centers evaporative cooling from what I understand, and according to This
Cooling towers use water evaporation to reject heat from the data center causing losses approximately equal to the latent heat of vaporization for water, along with some additional losses for drift and blowdown. In larger data centers this on site water consumption can be significant, with data centers that have 15 MW of IT capacity consuming between 80-130 million gallons annually. n this study, on-site water consumption is estimated at 1.8 liters (0.46 gallons) per kWh of total data center site energy use for all data centers except for closet and room data centers, which are assumed to use direct expansion (air-cooled chillers).
And seeing as hyperscale data centers usually use between 20-50 megawatts per data center, and there’s three of them in Colon, that’s like at least 240 million gallons of water a year.
Yikes.
Yea like moving all the food on the top shelf of your fridge to the bottom and moving everything up shelf by shelf every morning or making sure you vacuum your walls properly. Standard stuff.
It seems like a very polarizing game, you either really enjoy it or not at all.
I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.
Massive always does good work despite Ubisoft, in my opinion.
Isn’t that the carrier they were using as a theme park
For the usability of the clock, likely nothing.
I did mention In another comment that there are a number of advantages a round clockface provides to the creation of the clock, however.
Yea that’s kind of what I was thinking when I said eventually handwriting will go the same way.
If people never encounter it and do all their writing on keyboards, it’ll eventually be a useless skill as well.
From a practicality standpoint, a round clockface is easier to create a mechanical drive system for.
You can create a digital mechanical face (see: Flipboard style numerical displays) but they usually require more gears and are more susceptible to wear and tear than the gears of a round clock face.
The simplest designs for mechanical digital displays actually just take 24 hour and 60 minute/second circular displays and hide the other numerals as the clock face spins around. Technically this I suppose counts as both analog and digital?
Example:
As for electronic displays? Nah not much of a reason to use a round display unless again, you have an electric-mechanical drive and want to save on gears and parts.
It floors me just how many people in this thread feel like analog clock reading is a useless/outdated skill.
But I’m of the opinion that there’s no such thing as a truly outdated and useless skill, so I’m not sure I have the capability to empathize with those people…
How so?
I genuinely don’t understand the clock-face-reading-is-a-useless-skill opinion so both seem equally important to me.
There’s nothing stopping an analog clock face from representing 24h time:
I wonder how many people feel this way about writing when everyone just types/texts everything.
I have a feeling a lot of these demos were just trying to game that very “new and trending” page, and this change will produce fewer demos.
There’s also a block coding plugin for Godot now too!
https://github.com/endlessm/godot-block-coding
Perfect tool to get kids into game creation.
Mostly decking about.