It’s also creating a patent minefield that stifles any game development by people who can’t afford the lawyers necessary to navigate it.
It’s also creating a patent minefield that stifles any game development by people who can’t afford the lawyers necessary to navigate it.
In other words, emulators are crucial for game preservation? This shows that Nintendo knows that, and when they say it’s not the case, they’re not simply wrong, they’re lying.
Rentals and used games had no such guarantee.
They really didn’t think this pardon thing through, did they?
The worst was if it was a multi disc game and the broken disc was the last one. You’re invested, excited to see how the story ends, ready to smash Sephiroth’s face in, and it all grinds to a halt.
Part of that is just selection bias. Very few people would post Amazon reviews for their shoes unprompted. But if something unexpected happens, like if they have a defective pair, they’re quite a bit more likely to go back and write something.
This is why I’m looking forward to the first few seasons of PoE2. It sounds like they’re starting out focused on making the moment to moment gameplay more interesting. They’ll cave to the zoom zoom crowd soon enough and ruin the game with power creep within a year, so I’m very much planning on treating it as a temporary game, but it’ll be fun while it lasts.
However, in Spanish, which is the name’s language of origin despite being a German car, they’re the same. All e as in red. Mercedes.
That and the lead poisoning.
The story is hard to grasp because you’re starting off halfway through it. The entire first half of the campaign is lost media.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
While there’s nothing wrong with a game being declared complete and stopping updates, the way this went down doesn’t sit right. Evil Empire (the studio that split off from Motion Twin specifically to maintain Dead Cells) had longer-term plans and the resources to make them happen, but Motion Twin then ordered Evil Empire to stop development because they thought an actively developed Dead Cells would be a competitor to Windblown that they could preemptively kill off.
The irony is that without the warning to attempt to suppress discussion about that, people might have just forgotten about it.
Depends on what you mean by help. Yes, it would communicate the point better, but it’s engagement bait, so the ambiguity is a feature rather than a bug.
There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.
However, as the name implies, this is nothing special about pi. Almost all numbers have this property. If anything, it’s the integers that we should be finding weird, like you mean to tell me that every single digit after the decimal point is a zero? No matter how far you go, just zeroes forever?
Trains are extremely convenient. You optimize them for convenience by adding more trains.