All I know is that
targets[0]
returns “FV107 Scimitar” for some reason, and anytime I try to purge that entry from the array it throws an error.
Laboratory planner by day, toddler parent by night, enthusiastic everything-hobbyist in the thirty minutes a day I get to myself.
All I know is that
targets[0]
returns “FV107 Scimitar” for some reason, and anytime I try to purge that entry from the array it throws an error.
I had quite a bit of fun with it for a few weekends with my friends, but ultimately the lack of a system for mechanical progression left it feeling a bit shallow (ha!). As a primarily PvE game with light PvP it’s in a weird place where it doesn’t have quite enough RPG-like elements to hold my interest on the PvE side, or enough player-on-player combat to make it a gripping contest of skill.
It’s still a fun game to hop into from time to time, but it’s never been appointment gaming for me
Quite sure – and given that one game I’ve been playing lately (and the exception to the lack of shooters in my portfolio) is Selaco, so I ought to have noticed by now.
There’s a very slight difference in smoothness when I’m rapidly waving a mouse cursor waving around on one screen versus the other, but it’s hardly the night-and-day difference that going from 30fsp to 60fps was back in Ye Olden Days, and watching a small, fast-moving, high-contrast object doesn’t make up the bulk of gameplay in anything I play these days.
The old one and the new one are literally side by side on my desktop, don’t know what to tell you…
At launch the 360 was on par graphically with contemporary high-end GPUs, you’re right. By even the midpoint of its seven year lifespan, though, it was getting outclassed by midrange PC hardware. You’ve got to factor in the insanely long refresh cycles of consoles starting with the six and seventh generations of consoles when you talk about processing power. Sony and Microsoft have tried to fix this with mid-cycle refresh consoles, but I think this has honestly hurt more than helped since it breaks the basic promise of console gaming – that you buy the hardware and you’re promised a consistent experience with it for the whole lifecycle. Making multiple performance targets for developers to aim for complicates development and takes away from the consumer appeal
Eh… Consoles used to be horribly crippled compared to a dedicated gaming PC of similar era, but people were more lenient about it because TVs were low-res and the hardware was vastly cheaper. Do you remember Perfect Dark multiplayer on N64, for instance? I do, and it was a slideshow – didn’t stop the game from being lauded as the apex of console shooters at the time. I remember Xbox 360 flagship titles upscaling from sub-720p resolutions in order to maintain a consistent 30fps.
The console model has always been cheap hardware masked by lenient output resolutions and a less discerning player base. Only in the era of 4K televisions and ubiquitous crossplay with PC has that become a problem.
Might just be my middle-aged eyes, but I recently went from a 75Hz monitor to a 160Hz one and I’ll be damned if I can see the difference in motion. Granted that don’t play much in the way of twitch-style shooters anymore, but for me the threshold of visual smoothness is closer to 60Hz than whatever bonkers 240Hz+ refresh rates that current OLEDs are pushing.
I’ll agree that 30fps is pretty marginal for any sort of action gameplay, though historically console players have been more forgiving of mediocre performance in service of more eye candy.
Semi-credibly, I’m watching to see if the offensive pivots east to cut off attackers north of Kharkiv, but it seems like they went over the border along ways away from that area if that was their goal.
New Ukrainian strat just dropped: attack everything with a vague phonetic similarity to Will Griggs:
Please be moddable…