The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.
In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.
Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.
The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.
In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.
Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.