no i will NOT use more than one line in my scripts
no i will NOT use more than one line in my scripts
why would it not have brackets? i detest syntax that is only applicable to a handful of situations and has to be specifically memorized separately from how every other part of the language works.
ironically that raises your chances of getting to smash astronomically
well yeah, deep rock galactic is a video game, not a movie
duh
i understand the appeal as a minigame, like it’s literally a minigame in Deep Rock Galactic, but the fact that people genuinely play it as its own game is… bro just play minesweeper
i have absolutely seen multiple projects on github that specifically tell you to do “npm run” as part of deploying it.
skeleton race
keep the character creators, but only let the player use a randomizer button and a silliness slider.
Did you forget your meds?
I mean they’re clearly not going at it in the photo, preparing to maybe, but not actively engaged in the act.
deep rock galactic, stardew valley, and minecraft work on linux.
what more could you possibly need?
it annoys me to no end that people think minecraft looks terrible and attribute that to the textures, it’s literally just pixel art! Other games are praised for having pixel art! aurgh!
Minecraft might be considered ugly, but in that case it’s probably moreso because its lighting is… rudimentary… or that person specifically just doesn’t like the artstyle.
Also something that almost no one ever talks about is render distance! Games with a gargantuan render distance look SOOOOOO much more appealing and are easier to navigate, but people just don’t think about it!
I recently played Satisfactory and holy shit that render distance, when i called down the space elevator it’s the only time i can recall a game ever making me just sit there in awe, never before have i felt such a visceral sense of scale from something on a display!
thing is, games aren’t pretty because they model every cell in every lifeform and have 5 gigabyte textures for each individual leaf, they’re pretty because they have good graphical design.
Just lighting alone is like 50% of making a scene look nice, you can literally just slap together a low-poly flat-colour scene in blender and set up nice lighting and people will call you talented.
A prime example of this is valheim: ps2-style models and textures and yet the lighting and general graphical design makes it look lovely and atmospheric, especially combined with the music.
Surely it’s easier to mine ice on europa?
have you ever walked through a doorway and forgotten what you were doing? even god struggles with memory managemeeeeeeeeeeeeeeee- Process exited with code 1