I’m guessing the top management didn’t learn that crunch is perceived negatively and doesn’t always yield quality results. I’m so glad I never backed this game all those years ago.
I’m guessing the top management didn’t learn that crunch is perceived negatively and doesn’t always yield quality results. I’m so glad I never backed this game all those years ago.
The subscription fee imo is warranted given they release new content every 3 months, which includes voice acting, new dungeons, and new raid content. If it was a monthly sub with nothing released between expansions it wouldn’t be acceptable imo. Highly recommend not having a recurring sub
I have 3,400 hours in this game. What I enjoy is that I’m not expected to dedicate my life to it. I pay for 30 days at a time and play when new content is released every 3 months.
I know the last expansion Dawntrail is being slated on Steam reviews, but gameplay wise it was great. The music was solid as always, the Arcadion content was fun and the new zones looked great. Given how good the story has been in the past expansions I can understand how hard it must be to write a whole new story arc and make everyone happy. Some people want something entirely new, while others want to keep it all the same.
I see new content every day, and that is after blocking a lot of instances that aren’t relevant to my taste. I don’t think this place is dead, it just needs more of those 48k to contribute.
This weekend just gone I’ve been playing Sins of a Solar Empire II & Steam World Heist II. Both great games, the style and music in SWHII is really well done, and a worthy successor to the first game.
Honestly at this moment it’s the style they are going for. It’s difficult to describe, it’s kind of old timey tech noir. The base gameplay feels very similar to SMITE.
I’ve got access to the game on steam, the game feels very alpha stage at the moment. There’s already a good roster of characters to choose from and the style is interesting.
It looks like a VR tech demo that they decided to change into a non-vr game.
If it were me I would add a giant creature into it that has a personality depending on how I and the villagers treat it. Maybe change the name to something that rhymes with “Back and Kite” and slap a number on it, the number 3 feels right for some reason.
Give Deep Space Nine a go if you haven’t it’s the slightly darker side of trek.
Instances are great, but are also a problem for onboarding.
Is there a single point of entry for people now? I can imagine there being a website people could go to that asks a few simple questions and sorts (or load balances) people to certain instances. This would of course need some way for people to transfer their accounts in the future should they not be happy with their instance. Additionally each instance would need to have some kind of API call for the single point of entry to create the accounts You could even have a simple survey to gauge people’s interests to help them in the community filtering process and present the mobile apps that are available.
Just some thoughts of course on how it might be possible to improve the users first experience.
Is the onboarding experience any better? I remember the initial process of joining Lemmy felt very shady and not user friendly. That can be a massive deterrent for people joining. Then on top of that having to filter out all the communities that are not to my taste.
Overall it was a messy non-user friendly experience, but now that I’m here I’m happy.
I had to turn the music off as it got repetitive, but the rest of the audio stays on. The sound effects are so satisfying as everything is counted after playing a hand and you’ve got a bunch of jokers and cards triggering and then flames begin to build up.